Changes between Version 101 and Version 102 of FAQ


Ignore:
Timestamp:
Oct 9, 2022, 7:37:25 PM (19 months ago)
Author:
Langbart
Comment:

Clarify max zoom and update image with new cursor

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  • FAQ

    v101 v102  
    8989|----------------
    9090    {{{#!td style="border-right:none;border-bottom: 1px dotted lightgrey;padding-left:0.5em"
    91 Add `view.zoom.max = "300" view.zoom.min = "30"` to your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]). Increasing `view.zoom.max` will let you zoom out further, decreasing the value for `view.zoom.min` will let you zoom in closer. The game's default values are 200 and 50.
     91Add `view.zoom.max = "300" view.zoom.min = "30"` to your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]). By decreasing `view.zoom.min` you can zoom in closer and by increasing `view.zoom.max` you can zoom out further. The default values of the game are 200 and 50. With a larger zoom max more things have to be drawn, expect reduced performance, especially on weak GPU's.
    9292
    9393[[Image(FAQ:view.zoom.jpg,center,500)]]
     
    9797In single player mode, you can open the developer overlay with `Alt + D` and toggle the `Restrict camera` option so that you can adjust the camera zoom to your preferences.
    9898
    99 [[Image(FAQ:restrict.camera.jpg,center,500)]]
     99[[Image(FAQ:restrict_camera.png,center,500)]]
    100100    }}}
    101101  }}}
     
    129129 - Play on smaller maps and limit population to 600 units across the map for all players. Rendering, simulation (e.g. gathering / attacking), and the pathfinder all have an impact on performance.  If you have more units, more things need to be drawn, which affects rendering, more things to calculate for unit activity affects simulation, and larger map sizes cause longer paths, which affects the pathfinder.
    130130
    131 By toggling the [[EngineProfiling#In-GameProfiler|wiki/In-GameProfiler]] with `F11 or Alt+F11` you can see which processes take the most time, often it is the `render` process.
     131By toggling the [[EngineProfiling#In-GameProfiler|wiki/In-GameProfiler]] with `F11 or Alt+F11` you can see which processes take the most time, often it is the `render` process and in large battle scenes also the `sim update`.
    132132
    133133[[Image(FAQ:in_game_profiler_render.png,center,500)]]
    134 
    135134      {{{#!div class="important" style="background: #ffd"
    136135  **NOTE:** Multiplayer games are calculated on all computers simultaneously, with the slowest PC determining the game speed. If your computer is a bit outdated, you should follow the guidelines listed above. This might make the game faster for everyone.