Changes between Version 102 and Version 103 of FAQ
- Timestamp:
- Oct 9, 2022, 7:42:51 PM (19 months ago)
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FAQ
v102 v103 3 3 - This FAQ reflects the latest stable version, references to upcoming versions should be clearly highlighted and removed with the release. 4 4 - Write short and to the point. 5 - Pay attention to consistency ( e.g.internal links to other wiki articles are prefixed with wiki/..., links to forum posts always with a date, ...).5 - Pay attention to consistency (for example internal links to other wiki articles are prefixed with wiki/..., links to forum posts always with a date, ...). 6 6 - It looks better if there is a little space between the text and the image by inserting a blank line before the image macro. 7 7 - ALWAYS WRITE A COMMENT ABOUT YOUR CHANGE … … 107 107 {{{#!td style="border-right:none;border-bottom: 1px dotted lightgrey;padding-left:0.5em" 108 108 __Network latency:__[[BR]] 109 The lobby is hosted by us, but all the games you play connect you directly to the game's host. Depending on your location and internet quality, you may experience a high Ping/ latency with certain players. You can check your RTT (a lso known asPing) with different hosts by pressing `F11 or Alt+F11` and toggle through until you see the `Network statistics` panel.109 The lobby is hosted by us, but all the games you play connect you directly to the game's host. Depending on your location and internet quality, you may experience a high Ping/ latency with certain players. You can check your RTT (aka Round Trip Time/ Ping) with different hosts by pressing `F11 or Alt+F11` and toggle through until you see the `Network statistics` panel. 110 110 111 111 {{{#!div class="important" style="background: #ffd" … … 127 127 - `Texture anisotropic filter` - `1x` 128 128 3. ''Game Setup'' 129 - Play on smaller maps and limit population to 600 units across the map for all players. Rendering, simulation ( e.g.gathering / attacking), and the pathfinder all have an impact on performance. If you have more units, more things need to be drawn, which affects rendering, more things to calculate for unit activity affects simulation, and larger map sizes cause longer paths, which affects the pathfinder.129 - Play on smaller maps and limit population to 600 units across the map for all players. Rendering, simulation (for example gathering / attacking), and the pathfinder all have an impact on performance. If you have more units, more things need to be drawn, which affects rendering, more things to calculate for unit activity affects simulation, and larger map sizes cause longer paths, which affects the pathfinder. 130 130 131 131 By toggling the [[EngineProfiling#In-GameProfiler|wiki/In-GameProfiler]] with `F11 or Alt+F11` you can see which processes take the most time, often it is the `render` process and in large battle scenes also the `sim update`. … … 224 224 {{{#!tr 225 225 {{{#!th style="border-left:none;text-align:left" 226 >A red line runs from the top left to the center of the screen.227 }}}228 {{{#!td style="border-right:none;padding-left:0.5em"229 Enable the graphics options `Prefer GLSL`.230 - Related forum thread: [https://wildfiregames.com/forum/topic/68750-experiencing-a-flashing-red-line-on-my-screen-macbook-pro-m1 Experiencing a flashing red line on my screen] (22/Jan/22)231 232 {{{#!div class="important" style="background: #ffd"233 **NOTE:** This issue will be fixed with the release of `Alpha XXVI - Zhuangzi`.234 }}}235 }}}236 }}}237 {{{#!tr238 {{{#!th style="border-left:none;text-align:left"239 226 >Batch size adjustment by `Shift` clicking does not work. 240 227 }}} 241 228 {{{#!td style="border-right:none;padding-left:0.5em" 242 The default batch adjustment hotkey (`Shift`) seems to not work correctly on non-Apple mice, set it to another, e.g. Alt.229 The default batch adjustment hotkey (`Shift`) seems to not work correctly on non-Apple mice, set it to another, for example `Alt`. 243 230 - Related ticket: [https://trac.wildfiregames.com/ticket/6501 #6501 - Changing the batch size via mouse wheel broken] (18/Apr/22) 244 231 }}} … … 559 546 }}} 560 547 {{{#!td style="border-right:none;padding-left:0.5em" 561 Your units are positioned in a certain way, e.g.in the `Box` formation your melee troops are on the edge and your ranged units in the middle. Apart from that, there is no bonus that derives from forming a formation.548 Your units are positioned in a certain way, for example in the `Box` formation your melee troops are on the edge and your ranged units in the middle. Apart from that, there is no bonus that derives from forming a formation. 562 549 - Related forum thread: [https://wildfiregames.com/forum/topic/80894-what-do-the-different-formations-do What do the different formations do?] (21/May/22) 563 550 }}}