Changes between Version 11 and Version 12 of FAQ


Ignore:
Timestamp:
Apr 22, 2021, 4:53:11 PM (3 years ago)
Author:
Langbart
Comment:

adding cheat codes and mod.io question

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  • FAQ

    v11 v12  
    2828== Contributing ==
    2929||= Question =||= '''Answer''' =||
    30 || '''How can I contribute?''' || Look [https://trac.wildfiregames.com/wiki/WikiStart#Fordevelopersandthoseinterestedinthelatestprogress here]. You can also introduce yourself on our [https://wildfiregames.com/forum/index.php forums] or dive into our [https://webchat.quakenet.org/?channels=0ad-dev IRC-channel #0ad-dev on QuakeNet].[[BR]]There are basically four important channels:[[BR]](1) [https://trac.wildfiregames.com/ trac.wildfiregames.com] - managing bugs and the wiki[[BR]](2) [https://code.wildfiregames.com/ code.wildfiregames.com]  (aka Pha b or Phabricator) - managing/ reviewing patches[[BR]](3) [https://wildfiregames.com/forum/ wildfiregames.com/forum] - discussion/feedback/miscellaneous[[BR]](4) [https://www.transifex.com/wildfire-games/0ad/ transifex.com/wildfire-games/0ad] - translating the game ||
     30|| '''How can I contribute?''' || Look [https://trac.wildfiregames.com/wiki/WikiStart#Fordevelopersandthoseinterestedinthelatestprogress here]. You can also introduce yourself on our [https://wildfiregames.com/forum/index.php forums] or dive into our [https://webchat.quakenet.org/?channels=0ad-dev IRC-channel #0ad-dev on QuakeNet].[[BR]]There are basically four important channels:[[BR]](1) [https://trac.wildfiregames.com/ trac.wildfiregames.com] - managing bugs and the wiki[[BR]](2) [https://code.wildfiregames.com/ code.wildfiregames.com]  (aka Phab or Phabricator) - managing/ reviewing patches[[BR]](3) [https://wildfiregames.com/forum/ wildfiregames.com/forum] - discussion/feedback/miscellaneous[[BR]](4) [https://www.transifex.com/wildfire-games/0ad/ transifex.com/wildfire-games/0ad] - translating the game ||
    3131|| '''Can I help testing the development version?''' || Yes, testers are always welcome.  It is recommended to join IRC (!#0ad-dev on Quakenet) to discuss things more easily.[[BR]]Most of the time the developers are happy to point you to a patch that needs testing and that you can give feedback on. ||
    3232|| '''If I find a solution to a bug, what should I do?''' || We use Phabricator to manage patches. You can upload your solution there and request the review of your patch. If the developers accept it, it is added to the development version and later ends up in the bundled release version. [[BR]]Important: The only thing that gets a patch committed is a team member who pauses work on their own feature to review something. So if you feel you are not being heard, you may need to nag a developer, the best way is usually via IRC 0ad-dev. ||
     
    4646|| Can you make groups of units? || Select a bunch of units and then press `Ctrl + 1`, you can make more multiple groups by using different numbers. To select this group, press the `1` key or another key to which you have assigned your group. ||
    4747|| How does trade work? || Either you build two markets and have traders run from one to the other or you send your traders from your market to one of your allies, the latter being more lucrative. Docks can also be used as market destinations. ||
     48|| Does the game have cheat codes? || Yes, they are all listed here: [https://trac.wildfiregames.com/wiki/Manual_Cheats wiki/Manual_Cheats]. ||
    4849|| Where do I get a rating and how is my `Game Lobby` rating calculated? || Currently, only 1v1 are rated and this option can be switched on/off by the host of the game. When the option is turned on, you will see it at the bottom of the game setup page.[[BR]][[Image(FAQ:rated_game.jpg,500)]][[BR]][NEEDS MORE EXPLANATION, it uses ELO like chess, but more details would be nice] ||
    4950|| How are the total, economy, military and exploration score calculated? || (1) Total = Sum of economy, military and exploration score[[BR]](2) Economy = Sum of all resources + trade income, divided by 10[[BR]](3) Military = Sum of enemyUnitsKilledValue, unitsCapturedValue, enemyBuildingsDestroyedValue and buildingsCapturedValue, divided by 10[[BR]](4) Exploration = percentMapExplored, multiplied with 10[[BR]][[Image(FAQ:score.jpg,500)]] ||
     
    6061|| Can I use the game assets? || Yes, you only have to comply with the [https://trac.wildfiregames.com/wiki/Modding_Guide#License 0AD license].[[BR]]''"0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files."'' ||
    6162|| Where to find the source code? || Here you can find all the information on how to get the source code and build the game: [https://trac.wildfiregames.com/wiki/BuildInstructions wiki/BuildInstructions]. ||
     63|| Can I add my mod to the in-game download area? || Yes, you would need to upload it to mod.io, just follow the instructions from here: [https://wildfiregames.com/forum/topic/24333-guide-for-publishing-mods-on-modio/ Guide for publishing mods on mod.io] (13/May/18). ||
    6264
    6365== Miscellaneous ==