| 791 | >Can maps be scripted to feel more like a mission? |
| 792 | }}} |
| 793 | {{{#!td style="border-right:none;padding-left:0.5em" |
| 794 | Triggers can change the state of a unit directly, or they can be used to send the usual commands that users send through the user interface, see the wiki article for more information. Some standard maps that use triggers are `Danubius`, `Polar Sea` or `Jebel Barkal`. |
| 795 | - Related wiki article: [[Triggers|wiki/Triggers]] |
| 796 | - Related project with intensive use of triggers: [https://wildfiregames.com/forum/topic/28303-campaign-macedonia-rise-to-power-balkan-campaign-into-asia/ Campaign: Macedonia] (5/Jun/20) |
| 797 | |
| 798 | {{{#!div class="important" style="background: #ffd" |
| 799 | **NOTE:** Triggers must be programmed in `JavaScript`, there is no graphical interface for them. |
| 800 | }}} |
| 801 | }}} |
| 802 | }}} |
| 803 | {{{#!tr |
| 804 | {{{#!th style="border-left:none;text-align:left" |