Changes between Version 124 and Version 125 of FAQ


Ignore:
Timestamp:
Jan 16, 2023, 9:50:37 PM (16 months ago)
Author:
Langbart
Comment:

add triggers to the "Map making" section

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  • FAQ

    v124 v125  
    1414**Latest release:**[[BR]][https://play0ad.com/download/ Alpha XXVI - Zhuangzi][[BR]][https://trac.wildfiregames.com/wiki/Alpha26 Changelog]
    1515}}}
    16 [[span('''Last modified: Winter 2023''', style=color: gray; font-size: 90%)]]
     16[[span('''Last modified: Winter 2022/23''', style=color: gray; font-size: 90%)]]
    1717== '''Troubleshooting''' ==
    1818      {{{#!div class="important" style="background: #ffd"
     
    789789  {{{#!tr
    790790    {{{#!th style="border-left:none;text-align:left"
     791>Can maps be scripted to feel more like a mission?
     792   }}}
     793    {{{#!td style="border-right:none;padding-left:0.5em"
     794Triggers can change the state of a unit directly, or they can be used to send the usual commands that users send through the user interface, see the wiki article for more information. Some standard maps that use triggers are `Danubius`, `Polar Sea` or `Jebel Barkal`.
     795- Related wiki article: [[Triggers|wiki/Triggers]]
     796- Related project with intensive use of triggers: [https://wildfiregames.com/forum/topic/28303-campaign-macedonia-rise-to-power-balkan-campaign-into-asia/ Campaign: Macedonia] (5/Jun/20)
     797
     798      {{{#!div class="important" style="background: #ffd"
     799  **NOTE:** Triggers must be programmed in `JavaScript`, there is no graphical interface for them.
     800      }}}
     801    }}}
     802  }}}
     803  {{{#!tr
     804    {{{#!th style="border-left:none;text-align:left"
    791805>Can you recommend a video?
    792806    }}}