Changes between Version 148 and Version 149 of FAQ


Ignore:
Timestamp:
Aug 25, 2023, 7:34:03 PM (8 months ago)
Author:
Norse_Harold
Comment:

Credit Dunedan for idea of allow-moves in pulse section of openal config

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  • FAQ

    v148 v149  
    154154There are some settings in the game related to volume levels. From the main menu, click Settings, Options, Sound.
    155155
    156 If you start 0 A.D. then connect a sound device or plug in an audio jack, then usually it is necessary to configure your operating system to use that new sound device as the default sound device and restart 0 A.D. in order for it to be detected. If you often do that on Linux with pulseaudio, consider enabling "allow-moves" in the OpenAL configuration. More on the configuration is later in this answer. Note that the [https://github.com/kcat/openal-soft/commit/c135629eae544b0e7785803b98987c1ab1eb95ca default setting changed] between release version 1.19.0 and 1.20.0, to remove a workaround for a KDE bug related to the primary audio device. Thanks seeh for the [https://wildfiregames.com/forum/topic/108002-what-kind-of-audio-system-does-0-ad-use/#comment-555709 idea].
     156If you start 0 A.D. then connect a sound device or plug in an audio jack, then usually it is necessary to configure your operating system to use that new sound device as the default sound device and restart 0 A.D. in order for it to be detected. If you often do that on Linux with pulseaudio, consider enabling "allow-moves" in the OpenAL configuration. More on the configuration is later in this answer. Note that the [https://github.com/kcat/openal-soft/commit/c135629eae544b0e7785803b98987c1ab1eb95ca default setting changed] between release version 1.19.0 and 1.20.0, to remove a workaround for a KDE bug related to the primary audio device. Thanks to Dunedan and seeh for the [https://wildfiregames.com/forum/topic/108002-what-kind-of-audio-system-does-0-ad-use/#comment-555709 idea].
    157157
    158158Assuming that sound works for other apps while 0 A.D. is not running then troubleshooting the sound output of 0 A.D. likely involves troubleshooting OpenAL on your system. This is because 0 A.D. uses the OpenAL sound system for audio output. It can be useful to test other games that use OpenAL, such as chromium-bsu, supertux, supertuxkart, dustracing2d, scorched3d, lugaru, warzone2100, ioquake3, and rtcw.