Changes between Version 27 and Version 28 of FAQ


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Timestamp:
Jun 1, 2021, 7:57:14 AM (3 years ago)
Author:
Ceres
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  • FAQ

    v27 v28  
    2525|| Frame rate - CPU and GPU workload || (1) Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. because the game is not yet multi-threaded. That means they usually only use 1 core. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. [[BR]](2) Heating up the hardware leads to thermal throttling of the hardware. This effect is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. [[BR]](3) VSync will also limit the framerate to the framerate of the monitor (I estimate 60 frames/Herz).[[BR]]See forum thread - [https://wildfiregames.com/forum/topic/34409-recomandet-fps-throttling/?do=findComment&comment=417420 Recommended FPS Throttling?] (16/Dec/20) ||
    2626|| When hosting a game, the PC/laptop can barely cope with the required technical prerequisites, leading to game lag. || A way to ease the load on the PC/laptop is: [[BR]](1) Host a game, but let the host PC/laptop be a spectator. [[BR]](2) When the match starts, turn all graphics settings on the PC/laptop to a minimum, then choose one of the player's perspective. The idea is that normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's perspective, the PC/laptop only needs rendering what that player can see. This would only require the PC/laptop to render a small portion of the map, hence the load is smaller. Even better: Add an unassigned player and switch to that perspective. The unassigned player will never explore or expand, so its field of view would be limited to just the starting civic centre. [[BR]]See forum thread - [https://wildfiregames.com/forum/topic/38692-is-it-possible-to-run-0-ad-in-a-server-mode-or-otherwise-consuming-less-resources-when-only-hosting/?tab=comments#comment-424584 Is it possible to run 0 A.D. in a "server-mode"? Or otherwise consuming less resources when only hosting?] (20/Apr/21) ||
    27 
     27|| Optimal gfx settings || To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfx settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](4) Disable shadows [[BR]]See forum thread - [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (01/Jun/21) ||
    2828== Contributing ==
    2929||= Question =||= '''Answer''' =||