Changes between Version 35 and Version 36 of FAQ


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Timestamp:
Aug 1, 2021, 7:17:58 PM (3 years ago)
Author:
Langbart
Comment:

New platform specific question about some "left ctrl" problem; New discord link; add wiki/GamePerformance link

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  • FAQ

    v35 v36  
    66
    77||= '''Issue''' =||= '''possible Solution''' =||
     8||||= '''Setup related''' =||
    89|| Crash when starting the game || Do you have any antivirus software running? Try disabling it temporarily or add an exception for 0AD. ||
    910|| Crash when starting a match || Try disable `Post-processing` in the game options, while leaving `Prefer GLSL` on. ||
     
    1112|| No replay files are generated || Do you have any antivirus software running? Try disabling it temporarily or add an exception for 0AD. ||
    1213|| Errors are displayed || (1) Try to disable all mods not compatible with the new version via the `Mod Selection` page.[[BR]](2) If you cannot access the `Mod Selection` page, you should locate your `user.cfg` file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]) and either delete it or search for `mod.enabledmods`. Replace this line with `mod.enabledmods = "mod public"`.[[BR]][[Image(FAQ:enablemods_user_cfg.jpg,500)]] ||
     14|| How do I increase the user interface? || Add `gui.scale = "1.2"` to your `user.cfg` file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]), you can increase this number if you like, this will likely become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,500)]] ||
     15|| Where do I find my replays, save files and configuration files (e.g `user.cfg`)? || See [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths] ||
     16|| Game is lagging || Yes, this is a general problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try to play on smaller maps & limit population.[[BR]]The game will only run as fast as the slowest CPU allows in multiplayer games.[[BR]][[BR]][https://trac.wildfiregames.com/wiki/GamePerformance Wiki/GamePerformance] summarizes the problems, that need to be solved, to improve performance. ||
     17|| Frame rate - CPU and GPU workload || (1) Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. because the game is not yet multi-threaded. That means they usually only use 1 core. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. [[BR]](2) Heating up the hardware leads to thermal throttling of the hardware. This effect is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. [[BR]](3) VSync will also limit the framerate to the framerate of the monitor (I estimate 60 frames/Herz).[[BR]]See forum thread - [https://wildfiregames.com/forum/topic/34409-recomandet-fps-throttling/?do=findComment&comment=417420 Recommended FPS Throttling?] (16/Dec/20) ||
     18|| When hosting a game, the PC/laptop can barely cope with the required technical prerequisites, leading to game lag. || A way to ease the load on the PC/laptop is: [[BR]](1) Host a game, but let the host PC/laptop be a spectator. [[BR]](2) When the match starts, turn all graphics settings on the PC/laptop to a minimum, then choose one of the player's perspective. The idea is that normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's perspective, the PC/laptop only needs rendering what that player can see. This would only require the PC/laptop to render a small portion of the map, hence the load is smaller. Even better: Add an unassigned player and switch to that perspective. The unassigned player will never explore or expand, so its field of view would be limited to just the starting civic centre. [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/38692-is-it-possible-to-run-0-ad-in-a-server-mode-or-otherwise-consuming-less-resources-when-only-hosting/?tab=comments#comment-424584 Is it possible to run 0 A.D. in a "server-mode"? Or otherwise consuming less resources when only hosting?] (20/Apr/21) ||
     19|| Optimal GFX settings || To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfx settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (1/Jun/21) ||
     20||||= '''Multiplayer related''' =||
    1321|| Registering for the `Game Lobby` does not work:[[BR]][[BR]]''- "Certificate expired"[[BR]]- "The stream has been closed by the server"[[BR]]- "An I/O error occurred''" || Try to disable `TLS` via `Settings` => `Options` => `Lobby`[[BR]][[Image(FAQ:disableTLS.jpg,500)]][[BR]]Worth mentioning: there is a limit to the number of accounts you can submit per hour; if it doesn't work, try again later. ||
    1422|| ''"Authentication Failed"'' || This message usually appears, when you have got a typo in your password or username. If you are sure your password is correct, you could create a forum account and contact [https://wildfiregames.com/forum/profile/21426-user1/ user1].[[BR]][[Image(FAQ:password.jpg,500)]] ||
     
    2028|| What is port forwarding UDP 20595? || A port forward is a way of making a computer on your network accessible to computers on the internet, even though they are behind a firewall/ router . It is commonly used in gaming, security camera setup, voice over ip, and downloading files. After you have forwarded a port you are said to have an open port. 0 A.D. uses the port 20595 by default. ||
    2129|| How to do port forwarding? || This can be adjusted in your router settings, try googling the manual of your router and follow the instructions from there.[[BR]][[Image(FAQ:router_port_forwarding.jpg,500)]] ||
    22 || How do I increase the user interface? || Add `gui.scale = "1.2"` to your `user.cfg` file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]), you can increase this number if you like, this will likely become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,500)]] ||
    23 || Where do I find my replays, save files and configuration files (e.g `user.cfg`)? || See [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths] ||
    24 || Game is lagging || Yes, this is a general problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try to play on smaller maps & limit population.[[BR]]The game will only run as fast as the slowest CPU allows in multiplayer games. ||
    25 || Frame rate - CPU and GPU workload || (1) Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. because the game is not yet multi-threaded. That means they usually only use 1 core. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. [[BR]](2) Heating up the hardware leads to thermal throttling of the hardware. This effect is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. [[BR]](3) VSync will also limit the framerate to the framerate of the monitor (I estimate 60 frames/Herz).[[BR]]See forum thread - [https://wildfiregames.com/forum/topic/34409-recomandet-fps-throttling/?do=findComment&comment=417420 Recommended FPS Throttling?] (16/Dec/20) ||
    26 || When hosting a game, the PC/laptop can barely cope with the required technical prerequisites, leading to game lag. || A way to ease the load on the PC/laptop is: [[BR]](1) Host a game, but let the host PC/laptop be a spectator. [[BR]](2) When the match starts, turn all graphics settings on the PC/laptop to a minimum, then choose one of the player's perspective. The idea is that normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's perspective, the PC/laptop only needs rendering what that player can see. This would only require the PC/laptop to render a small portion of the map, hence the load is smaller. Even better: Add an unassigned player and switch to that perspective. The unassigned player will never explore or expand, so its field of view would be limited to just the starting civic centre. [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/38692-is-it-possible-to-run-0-ad-in-a-server-mode-or-otherwise-consuming-less-resources-when-only-hosting/?tab=comments#comment-424584 Is it possible to run 0 A.D. in a "server-mode"? Or otherwise consuming less resources when only hosting?] (20/Apr/21) ||
    27 || Optimal GFX settings || To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfx settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (1/Jun/21) ||
    2830
    2931== Platform-Specific Troubleshooting ==
     
    3133||||= '''Linux related''' =||
    3234|| How to install 0 A.D. on Ubuntu? || See this forum thread - [https://wildfiregames.com/forum/topic/46311-how-to-install-0ad-24-in-ubuntu/ How to install 0AD 24 in Ubuntu?] (3/Jul/21). ||
     35|| Game does not capture my left `ctrl` key press. || The left `ctrl` problem seems to be a result of the `show cursor` functionality of gnome-tweak.[[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/48361-crash-on-map-selection-and-hotkey-problem/?do=findComment&comment=442582 Crash on map selection and hotkey problem] (19/Jul/21) ||
    3336||||= '''macOS related''' =||
    34 || 0 A.D. cannot be opened because [[BR]]the developer cannot be verified. || The reason for this message is that 0 A.D. would need to be signed with a developer AppleID, which costs an annual subscription. At the moment, this problem can be bypassed for the installation by `right-clicking` and clicking `Open`.[[BR]][[Image(FAQ:macOS_installation.jpg,600)]][[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/26149-macos-catalina-requires-notarization/?tab=comments#comment-376810 MacOS Catalina requires notarization](4/Jun/19) ||
     37|| 0 A.D. cannot be opened because the developer cannot be verified. || The reason for this message is that 0 A.D. would need to be signed with a developer AppleID, which costs an annual subscription. At the moment, this problem can be bypassed for the installation by `right-clicking` and clicking `Open`.[[BR]][[Image(FAQ:macOS_installation.jpg,600)]][[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/26149-macos-catalina-requires-notarization/?tab=comments#comment-376810 MacOS Catalina requires notarization] (4/Jun/19) ||
    3538
    3639== Contributing ==
     
    3942|| '''Can I help testing the development version?''' || Yes, testers are always welcome.  It is recommended to join IRC (!#0ad-dev on Quakenet) to discuss things more easily.[[BR]]Most of the time the developers are happy to point you to a patch that needs testing and that you can give feedback on. ||
    4043|| '''If I find a solution to a bug, what should I do?''' || We use Phabricator to manage patches. You can upload your solution there and request the review of your patch. If the developers accept it, it is added to the development version and later ends up in the bundled release version. [[BR]]Important: The only thing that gets a patch committed is a team member who pauses work on their own feature to review something. So if you feel you are not being heard, you may need to nag a developer, the best way is usually via IRC 0ad-dev. ||
    41 {{{#!td
     44
     45{{{
     46#!td
    4247'''Where and how should I report bugs?'''
    4348}}}
    44 {{{#!td
     49{{{
     50#!td
    4551See [https://trac.wildfiregames.com/wiki/ReportingErrors wiki/ReportingErrors] [[BR]]
    4652Before creating a ticket, you are encouraged to do a quick search, as the issue may already be known. You can use the search box below to search all tickets (open and closed) by title.
     
    6369}}}
    6470}}}
     71
    6572
    6673== Gameplay ==
     
    102109== Miscellaneous ==
    103110||= Question =||= '''Answer''' =||
    104 || Why is this game still in alpha? || A developer wrote [https://wildfiregames.com/forum/topic/37512-the-release-of-alpha-24-and-the-recent-announcements-about-aoe-4/?tab=comments#comment-421273 (21/Mar/21)]: ''"0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready."[[BR]]''[NEEDS MORE EXPLANATION @wraitii] ||
     111|| When will the game be released? || When it will be ready. Unfortunately we can't be much more specific than that, there are too many things we just don't know. We're working on the game in our spare time, so we don't know how much time we'll have to make the game. We've never developed a game before, so we don't know how long it will take to do one or the other. ||
     112|| Why is this game still in alpha? || A developer wrote [https://wildfiregames.com/forum/topic/37512-the-release-of-alpha-24-and-the-recent-announcements-about-aoe-4/?tab=comments#comment-421273 (21/Mar/21)]: ''"0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready."'' ||
     113|| Will you put the game on Steam? || We're going to look at putting the game on Steam to make it easier for people to find out about it, but not until we get to the beta stage at the earliest. We want the game to be as good as possible so people don't miss it among all the other games that are there. ||
    105114|| Is the website up to date? || Yes, but gameplay related infos (Features, Factions, Game Manual) are a bit outdated. This needs to be fixed, if you want to help us, raise your voice either via the forum or IRC. ||
    106 || How to keep up with the game? || For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For playe rs with technical background, you can read the [https://trac.wildfiregames.com/wiki/Changelogs Changelogs], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac]. ||
    107 || When will the game be released? || When it will be ready. Unfortunately we can't be much more specific than that, there are too many things we just don't know. We're working on the game in our spare time, so we don't know how much time we'll have to make the game. We've never developed a game before, so we don't know how long it will take to do one or the other. ||
    108 || Will you put the game on Steam? || We're going to look at putting the game on Steam to make it easier for people to find out about it, but not until we get to the beta stage at the earliest. We want the game to be as good as possible so people don't miss it among all the other games that are there. [NEEDS UPDATE @wraitii] ||
     115|| How to keep up with the game? || For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For players with technical background, you can read the [https://trac.wildfiregames.com/wiki/Changelogs Changelogs], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac]. ||
    109116|| Does 0AD use any social media accounts? || You can find a list of all accounts at the bottom of our homepage [https://play0ad.com play0ad.com]. ||
    110117|| Are there Youtube channels about this game? || The four most popular channels are:[[BR]]- [https://www.youtube.com/channel/UC5Sf1aQufzzWATg9TJzg7mQ 0AD Newbie Rush][[BR]]- [https://www.youtube.com/channel/UCPEieyPXxuMxQVI5cfIcnfg Ágora 0AD][[BR]]- [https://www.youtube.com/channel/UCS-SFei6NFRuGN8CKtAsYrA Tom 0ad][[BR]]- [https://www.youtube.com/channel/UCWgSzCK6CoFgSdbPiKGmJ4A ValihrAnt - 0AD & AOE2] ||
    111 || Does 0AD have a Discord? || There is no official Discord, but there are unofficial servers:[[BR]][https://discord.gg/KJPwF94 discord.gg/KJPwF94][[BR]][https://discord.gg/VbE9U3r discord.gg/VbE9U3r][[BR]][https://discord.gg/ztUnc2dg discord.gg/ztUnc2dg][[BR]][https://discord.gg/xgpMArvu discord.gg/xgpMArvu][[BR]][https://discord.gg/jywnFzFA discord.gg/jywnFzFA][[BR]][https://discord.gg/VfzEqsHK discord.gg/VfzEqsHK][[BR]][https://discord.gg/VQxTWcHh discord.gg/VQxTWcHh] ||
     118|| Does 0AD have a Discord? || There is no official Discord, but there are unofficial servers:[[BR]][https://discord.gg/KJPwF94 discord.gg/KJPwF94][[BR]][https://discord.gg/VbE9U3r discord.gg/VbE9U3r][[BR]][https://discord.gg/ztUnc2dg discord.gg/ztUnc2dg][[BR]][https://discord.gg/xgpMArvu discord.gg/xgpMArvu][[BR]][https://discord.gg/jywnFzFA discord.gg/jywnFzFA][[BR]][https://discord.gg/VfzEqsHK discord.gg/VfzEqsHK][[BR]][https://discord.gg/VQxTWcHh discord.gg/VQxTWcHh][[BR]][https://discord.gg/zRAW7muC discord.gg/zRAW7muC] --> Related forum thread: [https://wildfiregames.com/forum/topic/49070-about-my-discord-for-compettetive-0ad-players-1300/ About my Discord for compettetive 0ad players (1300+)] (25/Jul/21) ||
    112119|| How about more factions? || There are mods that add more factions to the game (see [https://github.com/0ADMods github.com/0ADMods]).[[BR]]Likely candidates: [https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad Han Chinese] (20/Apr/21) , [https://wildfiregames.com/forum/topic/22111-zapotecs-10 Zapotecs] (7/Apr/17) and [https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/ Nomads Xiongnu](29/Apr/17)[[BR]]The concerns, for adding new factions, mainly revolve around balancing all the factions so that they are equally strong, but still different from each other and to be historically accurate. ||
    113120|| Will you add single-player campaigns? || It has been committed to the development version with changeset [https://trac.wildfiregames.com/changeset/24979/ 24979] (2/Mar/21), you can find more information in this forum thread [https://wildfiregames.com/forum/topic/35890-tutorial-campaign/ Tutorial Campaign (29/Jan/21)].[[BR]]'''Mapmakers who are willing to work on a campaign, please contact us (via forum or IRC 0ad-dev), we would appreciate your contribution to the implementation of the campaign or a tutorial.''' ||