| 14 | || How do I increase the user interface? || Add `gui.scale = "1.2"` to your `user.cfg` file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]), you can increase this number if you like, this will likely become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,500)]] || |
| 15 | || Where do I find my replays, save files and configuration files (e.g `user.cfg`)? || See [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths] || |
| 16 | || Game is lagging || Yes, this is a general problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try to play on smaller maps & limit population.[[BR]]The game will only run as fast as the slowest CPU allows in multiplayer games.[[BR]][[BR]][https://trac.wildfiregames.com/wiki/GamePerformance Wiki/GamePerformance] summarizes the problems, that need to be solved, to improve performance. || |
| 17 | || Frame rate - CPU and GPU workload || (1) Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. because the game is not yet multi-threaded. That means they usually only use 1 core. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. [[BR]](2) Heating up the hardware leads to thermal throttling of the hardware. This effect is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. [[BR]](3) VSync will also limit the framerate to the framerate of the monitor (I estimate 60 frames/Herz).[[BR]]See forum thread - [https://wildfiregames.com/forum/topic/34409-recomandet-fps-throttling/?do=findComment&comment=417420 Recommended FPS Throttling?] (16/Dec/20) || |
| 18 | || When hosting a game, the PC/laptop can barely cope with the required technical prerequisites, leading to game lag. || A way to ease the load on the PC/laptop is: [[BR]](1) Host a game, but let the host PC/laptop be a spectator. [[BR]](2) When the match starts, turn all graphics settings on the PC/laptop to a minimum, then choose one of the player's perspective. The idea is that normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's perspective, the PC/laptop only needs rendering what that player can see. This would only require the PC/laptop to render a small portion of the map, hence the load is smaller. Even better: Add an unassigned player and switch to that perspective. The unassigned player will never explore or expand, so its field of view would be limited to just the starting civic centre. [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/38692-is-it-possible-to-run-0-ad-in-a-server-mode-or-otherwise-consuming-less-resources-when-only-hosting/?tab=comments#comment-424584 Is it possible to run 0 A.D. in a "server-mode"? Or otherwise consuming less resources when only hosting?] (20/Apr/21) || |
| 19 | || Optimal GFX settings || To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfx settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (1/Jun/21) || |
| 20 | ||||= '''Multiplayer related''' =|| |
22 | | || How do I increase the user interface? || Add `gui.scale = "1.2"` to your `user.cfg` file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]), you can increase this number if you like, this will likely become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,500)]] || |
23 | | || Where do I find my replays, save files and configuration files (e.g `user.cfg`)? || See [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths] || |
24 | | || Game is lagging || Yes, this is a general problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try to play on smaller maps & limit population.[[BR]]The game will only run as fast as the slowest CPU allows in multiplayer games. || |
25 | | || Frame rate - CPU and GPU workload || (1) Every frame that is calculated by the GPU is "prepared" by the CPU, one of them will limit your frame rate (FPS). When you select graphics effects, you create additional workloads for your GPU and CPU, causing your framerate to drop. Current PCs are mostly CPU limited in 0 A.D. because the game is not yet multi-threaded. That means they usually only use 1 core. Since graphics effects mostly affect the GPU, you can (on newer PCs) choose the higher graphics effects without sacrificing performance. [[BR]](2) Heating up the hardware leads to thermal throttling of the hardware. This effect is especially known for mobile PCs. If the hardware gets too hot, it throttles its performance until the hardware cools down again. Therefore, a limited but constant frame rate is usually better than a frame rate that fluctuates due to thermal throttling. [[BR]](3) VSync will also limit the framerate to the framerate of the monitor (I estimate 60 frames/Herz).[[BR]]See forum thread - [https://wildfiregames.com/forum/topic/34409-recomandet-fps-throttling/?do=findComment&comment=417420 Recommended FPS Throttling?] (16/Dec/20) || |
26 | | || When hosting a game, the PC/laptop can barely cope with the required technical prerequisites, leading to game lag. || A way to ease the load on the PC/laptop is: [[BR]](1) Host a game, but let the host PC/laptop be a spectator. [[BR]](2) When the match starts, turn all graphics settings on the PC/laptop to a minimum, then choose one of the player's perspective. The idea is that normal observer/overload perspective allows you to see every detail on the map, which increases load. If you switch to a player's perspective, the PC/laptop only needs rendering what that player can see. This would only require the PC/laptop to render a small portion of the map, hence the load is smaller. Even better: Add an unassigned player and switch to that perspective. The unassigned player will never explore or expand, so its field of view would be limited to just the starting civic centre. [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/38692-is-it-possible-to-run-0-ad-in-a-server-mode-or-otherwise-consuming-less-resources-when-only-hosting/?tab=comments#comment-424584 Is it possible to run 0 A.D. in a "server-mode"? Or otherwise consuming less resources when only hosting?] (20/Apr/21) || |
27 | | || Optimal GFX settings || To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfx settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]]Related forum thread - [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (1/Jun/21) || |
104 | | || Why is this game still in alpha? || A developer wrote [https://wildfiregames.com/forum/topic/37512-the-release-of-alpha-24-and-the-recent-announcements-about-aoe-4/?tab=comments#comment-421273 (21/Mar/21)]: ''"0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready."[[BR]]''[NEEDS MORE EXPLANATION @wraitii] || |
| 111 | || When will the game be released? || When it will be ready. Unfortunately we can't be much more specific than that, there are too many things we just don't know. We're working on the game in our spare time, so we don't know how much time we'll have to make the game. We've never developed a game before, so we don't know how long it will take to do one or the other. || |
| 112 | || Why is this game still in alpha? || A developer wrote [https://wildfiregames.com/forum/topic/37512-the-release-of-alpha-24-and-the-recent-announcements-about-aoe-4/?tab=comments#comment-421273 (21/Mar/21)]: ''"0 A.D. is also still quite laggy, and needs a fair few improvements before I think it's ready for a more mainstream audience. I would push towards dropping the 'alpha' from the name, but that doesn't mean it's quite ready."'' || |
| 113 | || Will you put the game on Steam? || We're going to look at putting the game on Steam to make it easier for people to find out about it, but not until we get to the beta stage at the earliest. We want the game to be as good as possible so people don't miss it among all the other games that are there. || |
106 | | || How to keep up with the game? || For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For playe rs with technical background, you can read the [https://trac.wildfiregames.com/wiki/Changelogs Changelogs], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac]. || |
107 | | || When will the game be released? || When it will be ready. Unfortunately we can't be much more specific than that, there are too many things we just don't know. We're working on the game in our spare time, so we don't know how much time we'll have to make the game. We've never developed a game before, so we don't know how long it will take to do one or the other. || |
108 | | || Will you put the game on Steam? || We're going to look at putting the game on Steam to make it easier for people to find out about it, but not until we get to the beta stage at the earliest. We want the game to be as good as possible so people don't miss it among all the other games that are there. [NEEDS UPDATE @wraitii] || |
| 115 | || How to keep up with the game? || For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For players with technical background, you can read the [https://trac.wildfiregames.com/wiki/Changelogs Changelogs], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac]. || |