Changes between Version 44 and Version 45 of FAQ


Ignore:
Timestamp:
Sep 10, 2021, 3:08:50 AM (3 years ago)
Author:
Langbart
Comment:

Second update - Improve readability and the highlighting of important information by using wiki processors.

Legend:

Unmodified
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  • FAQ

    v44 v45  
    243243  }}}
    244244}}}
     245
     246
     247== Contributing ==
     248{{{#!table style="border: none"
     249  {{{#!tr
     250    {{{#!th style="border: none"
     251Question
     252    }}}
     253    {{{#!th style="border: none"
     254Answer
     255    }}}
     256  }}}
     257  {{{#!tr
     258    {{{#!th style="border-left:none;text-align:left"
     259>How can I contribute?
     260    }}}
     261    {{{#!td style="border-right:none;padding-left:0.5em"
     262Look [https://trac.wildfiregames.com/wiki/WikiStart#Fordevelopersandthoseinterestedinthelatestprogress here]. You can also introduce yourself in our [https://wildfiregames.com/forum/index.php forum] or dive into our IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev] channels.[[BR]]There are basically four important platforms:[[BR]](1) [https://trac.wildfiregames.com/ trac.wildfiregames.com] - managing bugs and the wiki[[BR]](2) [https://code.wildfiregames.com/ code.wildfiregames.com]  (aka Phab or Phabricator) - managing/ reviewing patches[[BR]](3) [https://wildfiregames.com/forum/ wildfiregames.com/forum] - discussion/feedback/miscellaneous[[BR]](4) [https://www.transifex.com/wildfire-games/0ad/ transifex.com/wildfire-games/0ad] - translating the game
     263    }}}
     264  }}}
     265  {{{#!tr
     266    {{{#!th style="border-left:none;text-align:left"
     267>Can I help testing the development version?
     268    }}}
     269    {{{#!td style="border-right:none;padding-left:0.5em"
     270Yes, testers are always welcome.  It is recommended to join IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev] to discuss things more easily.[[BR]]Most of the time the developers are happy to point you to a patch that needs testing and that you can give feedback on.
     271    }}}
     272  }}}
     273  {{{#!tr
     274    {{{#!th style="border-left:none;text-align:left"
     275>If I find a solution to a bug, what should I do?
     276    }}}
     277    {{{#!td style="border-right:none;padding-left:0.5em"
     278We use Phabricator to manage patches. You can upload your solution there and request the review of your patch. If the developers accept it, it is added to the development version and later ends up in the bundled release version.
     279      {{{#!div class="important" style="background: #ffd"
     280  **NOTE:** The only thing that gets a patch committed is a team member who pauses work on their own feature to review something. So if you feel you are not being heard, you may need to nag a developer, the best way is usually via IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev].
     281      }}}
     282    }}}
     283  }}}
     284  {{{#!tr
     285    {{{#!th style="border-left:none;text-align:left"
     286>Where and how should I report bugs?
     287    }}}
     288    {{{#!td style="border-right:none;padding-left:0.5em"
     289See [https://trac.wildfiregames.com/wiki/ReportingErrors wiki/ReportingErrors] [[BR]]
     290Before creating a ticket, you are encouraged to do a quick search, as the issue may already be known. You can use the search box below to search all tickets (open and closed) by title.
     291{{{
     292#!html
     293<form action="/query" method="get"><div>
     294<input type="text" name="summary" value="~ " size="30"/>
     295<input type="submit" value="Search for existing tickets"/>
     296<!-- To control what fields show up use hidden fields
     297<input type="hidden" name="col" value="id"/>
     298<input type="hidden" name="col" value="summary"/>
     299<input type="hidden" name="col" value="status"/>
     300<input type="hidden" name="col" value="milestone"/>
     301<input type="hidden" name="col" value="version"/>
     302<input type="hidden" name="col" value="owner"/>
     303<input type="hidden" name="col" value="priority"/>
     304<input type="hidden" name="col" value="component"/>
     305-->
     306</div></form>
     307}}}
     308    }}}
     309  }}}
     310}}}
     311
     312== Gameplay ==
     313{{{#!table style="border: none"
     314  {{{#!tr
     315    {{{#!th style="border: none"
     316Question
     317    }}}
     318    {{{#!th style="border: none"
     319Answer
     320  }}}
     321  }}}
     322  {{{#!tr
     323    {{{#!th style="border-left:none;text-align:left"
     324>How to beat the AI and get better in this game?
     325    }}}
     326    {{{#!td style="border-right:none;padding-left:0.5em"
     327Read these forum posts and you will defeat the AI and most likely become a competitive player in the `Game Lobby`:[[BR]]- [https://wildfiregames.com/forum/topic/22257-a21-multiplayer-strategy-guide/ Multiplayer strategy guide] (11/May/17) [[BR]]- [https://wildfiregames.com/forum/topic/37247-a24-feedback/ Civ analysis for A24] (12/Mar/21)[[BR]]- [https://wildfiregames.com/forum/topic/38103-ultimate-guide-on-how-to-win-in-0-ad-alpha-24-with-persians/ Ultimate guide on how to win in A24 with Persians] (8/Apr/21)[[BR]]Alternatively, you can watch Youtube replays (see Miscellaneous below) of pro players or download their replays to better see their build order and which tech upgrades they focus on.[[BR]]You can find some replays for A25 here: [https://wildfiregames.com/forum/forum/487-alpha-25/ Game Replays - Alpha 25]
     328    }}}
     329  }}}
     330  {{{#!tr
     331    {{{#!th style="border-left:none;text-align:left"
     332>What is the difference between `Random`, `Skirmish` and `Scenarios`?
     333    }}}
     334    {{{#!td style="border-right:none;padding-left:0.5em"
     335`Random`: All settings can be adjusted.[[BR]]`Skirmish`: The number of players and map size is fixed, everything else can be adjusted.[[BR]]`Scenarios`: Settings cannot be adjusted, everything is fixed.[[BR]][[Image(FAQ:Random_Skirmish_Scenarios.jpg,center,500)]]
     336    }}}
     337  }}}
     338  {{{#!tr
     339    {{{#!th style="border-left:none;text-align:left"
     340>How can I ban observers in multiplayer mode?
     341    }}}
     342    {{{#!td style="border-right:none;padding-left:0.5em"
     343(1) You can set up a password when you host a game.[[BR]](2) In the settings under `General`, find `Observer limit`, set it to zero and no one can join after the game starts.[[BR]](3) Open the chat window and type `/kick` (person can rejoin) or `/ban` (person can't rejoin) followed by the user nickname. Only the host can kick out observers.[[BR]][[Image(FAQ:multiplayer_observer.jpg,center,500)]]
     344    }}}
     345  }}}
     346  {{{#!tr
     347    {{{#!th style="border-left:none;text-align:left"
     348>What does the triangular icon above my unit indicate?
     349    }}}
     350    {{{#!td style="border-right:none;padding-left:0.5em"
     351It shows the current rank of your unit. The bar increases during combat, when it is filled, its rank increases automatically and your unit becomes a better fighter, but its ability to gather resources decreases. The `Rank icon` and `Experience status bar` can be toggled on/off in the `Settings` on the `Game Session` tab.[[BR]][[Image(FAQ:rank_upgrade.jpg,center,500)]]
     352    }}}
     353  }}}
     354  {{{#!tr
     355    {{{#!th style="border-left:none;text-align:left"
     356>Can I order my units to run?
     357    }}}
     358    {{{#!td style="border-right:none;padding-left:0.5em"
     359No, the unit only runs when it flees and when it is called into formation. There is no specific function that you can use to command a unit to run. See forum thread - [https://wildfiregames.com/forum/topic/44411-walk-vs-run Walk vs. run] (20/Jun/21).
     360    }}}
     361  }}}
     362  {{{#!tr
     363    {{{#!th style="border-left:none;text-align:left"
     364>How do you destroy a building instead of capturing it?
     365    }}}
     366    {{{#!td style="border-right:none;padding-left:0.5em"
     367Click with the right mouse button while holding down the `ctrl` key on the building you want to destroy.
     368    }}}
     369  }}}
     370  {{{#!tr
     371    {{{#!th style="border-left:none;text-align:left"
     372>How does capturing work?
     373    }}}
     374    {{{#!td style="border-right:none;padding-left:0.5em"
     375The buildings have capture points for all players. If a player reaches 100% of the capture points for that building that player gains control over that building. Capture points can be gained by ordering units to capture that building or by that building standing inside a players area of influence (the player-coloured borders).
     376    }}}
     377  }}}
     378  {{{#!tr
     379    {{{#!th style="border-left:none;text-align:left"
     380>Where can I find all keyboard combinations for the game?
     381    }}}
     382    {{{#!td style="border-right:none;padding-left:0.5em"
     383(1) Either in the game itself via the GUI `Hotkeys` button or[[BR]](2) see [https://trac.wildfiregames.com/wiki/HotKeys wiki/HotKeys].
     384    }}}
     385  }}}
     386  {{{#!tr
     387    {{{#!th style="border-left:none;text-align:left"
     388>How do I select idle units?
     389    }}}
     390    {{{#!td style="border-right:none;padding-left:0.5em"
     391You can assign a specific `Hotkey` via the GUI for selecting:[[BR]]- `Builders` (unit that can construct buildings) [[BR]]- `Workers` (unit that can gather resources) [[BR]]- `Warriors` (unit suited for fighting) [[BR]]- `Any idle unit` [[BR]]In addition, press the  `Include offscreen` key, by default the  `Alt` key, to select all.[[BR]][[Image(FAQ:idle_hotkeys.jpg,center,500)]]
     392    }}}
     393  }}}
     394  {{{#!tr
     395    {{{#!th style="border-left:none;text-align:left"
     396>How do you select only military units?
     397    }}}
     398    {{{#!td style="border-right:none;padding-left:0.5em"
     399Press `Alt` and draw a rectangle over your units.
     400    }}}
     401  }}}
     402  {{{#!tr
     403    {{{#!th style="border-left:none;text-align:left"
     404>Can you make groups of units?
     405    }}}
     406    {{{#!td style="border-right:none;padding-left:0.5em"
     407Select a bunch of units and then press `Ctrl + 1`, you can make more multiple groups by using different numbers. To select this group, press the `1` key or another key to which you have assigned your group.
     408    }}}
     409  }}}
     410  {{{#!tr
     411    {{{#!th style="border-left:none;text-align:left"
     412>How does trade work?
     413    }}}
     414    {{{#!td style="border-right:none;padding-left:0.5em"
     415Either you build two markets and have traders run from one to the other or you send your traders from your market to one of your allies, the latter being more lucrative. Docks can also be used as market destinations.[[BR]]Via the menu `Barter&Trade` you can set what is traded by clicking on the up or down arrows for each resource.[[BR]][[Image(FAQ:Barter_and_Trade.jpg,center,500)]]
     416    }}}
     417  }}}
     418  {{{#!tr
     419    {{{#!th style="border-left:none;text-align:left"
     420>Does the game have cheat codes?
     421    }}}
     422    {{{#!td style="border-right:none;padding-left:0.5em"
     423Yes, they are all listed here: [https://trac.wildfiregames.com/wiki/Manual_Cheats wiki/Manual_Cheats].
     424    }}}
     425  }}}
     426  {{{#!tr
     427    {{{#!th style="border-left:none;text-align:left"
     428>How can I get units to move as individuals and not in formation?
     429    }}}
     430    {{{#!td style="border-right:none;padding-left:0.5em"
     431Click with the right mouse button on the symbol at the top left, the small indicator changes the symbol.[[BR]][[Image(FAQ:formations_disabeld.jpg,center,500)]]
     432    }}}
     433  }}}
     434  {{{#!tr
     435    {{{#!th style="border-left:none;text-align:left"
     436>How can I change the maximum/minimum camera zoom?
     437    }}}
     438    {{{#!td style="border-right:none;padding-left:0.5em"
     439In single player mode, you can open the developer overlay with `Alt + D` and toggle the `Restrict camera` option so that you can adjust the camera zoom to your preferences.[[BR]][[Image(FAQ:Restrict_camera.jpg,center,400)]]
     440    }}}
     441  }}}
     442  {{{#!tr
     443    {{{#!th style="border-left:none;text-align:left"
     444>Where do I get a rating and how is my `Game Lobby` rating calculated?
     445    }}}
     446    {{{#!td style="border-right:none;padding-left:0.5em"
     447Currently, only 1v1 matches are rated, and this option can be turned on or off by the host of the game. When the option is turned on, it will be displayed at the bottom of the game settings page. You will start with a score of 1200, which will increase if you win and decrease if you lose. After your first rated game, the rating will be visible.[[BR]][[Image(FAQ:rated_game.jpg,center,500)]][[BR]][NEEDS MORE EXPLANATION, it uses ELO like chess, but more details would be nice]
     448    }}}
     449  }}}
     450  {{{#!tr
     451    {{{#!th style="border-left:none;text-align:left"
     452>How do I report a user who quits a `rated game` without resigning?
     453    }}}
     454    {{{#!td style="border-right:none;padding-left:0.5em"
     455You need to find the correct replay file (see [https://trac.wildfiregames.com/wiki/GameDataPaths wiki/GameDataPaths]) and upload it here: [https://wildfiregames.com/forum/topic/35314-ratings-disputes-and-offence-reporting Ratings Disputes and Offence Reporting] (27/Mar/16).
     456    }}}
     457  }}}
     458  {{{#!tr
     459    {{{#!th style="border-left:none;text-align:left"
     460>How are the total, economy, military and exploration score calculated?
     461    }}}
     462    {{{#!td style="border-right:none;padding-left:0.5em"
     463(1) Total = Sum of economy, military and exploration score[[BR]](2) Economy = Resources gathered + trade income, divided by 10[[BR]](3) Military = Sum of enemyUnitsKilledValue, unitsCapturedValue, enemyBuildingsDestroyedValue and buildingsCapturedValue, divided by 10[[BR]](4) Exploration = percentMapExplored, multiplied with 10[[BR]][[Image(FAQ:score.jpg,center,500)]]
     464    }}}
     465  }}}
     466}}}
     467
     468== Map making ==
     469{{{#!table style="border: none"
     470  {{{#!tr
     471    {{{#!th style="border: none"
     472Question
     473    }}}
     474    {{{#!th style="border: none"
     475Answer
     476    }}}
     477  }}}
     478  {{{#!tr
     479    {{{#!th style="border-left:none;text-align:left"
     480>How to get started?
     481    }}}
     482    {{{#!td style="border-right:none;padding-left:0.5em"
     483The game comes with a `Scenario Editor` (aka `Atlas`) for information see [https://trac.wildfiregames.com/wiki/Atlas_Manual wiki/Atlas_Manual] and [https://wildfiregames.com/forum/forum/384-scenario-designmap-making/ Scenario Design/Map making] in our forum.
     484    }}}
     485  }}}
     486  {{{#!tr
     487    {{{#!th style="border-left:none;text-align:left"
     488>Can you recommend a video?
     489    }}}
     490    {{{#!td style="border-right:none;padding-left:0.5em"
     491This tutorial was made by a Youtuber called `Tom0ad` - [https://www.youtube.com/watch?v=yBFdxOE7UFw How to easily turn ANY Country into a 0AD Map! - 0AD Map Making] (28/Mar/21).
     492    }}}
     493  }}}
     494}}}
     495
     496== Modding ==
     497{{{#!table style="border: none"
     498  {{{#!tr
     499    {{{#!th style="border: none"
     500Question
     501    }}}
     502    {{{#!th style="border: none"
     503Answer
     504    }}}
     505  }}}
     506  {{{#!tr
     507    {{{#!th style="border-left:none;text-align:left"
     508>How to enable mods?
     509    }}}
     510    {{{#!td style="border-right:none;padding-left:0.5em"
     511See [https://trac.wildfiregames.com/wiki/Modding_Guide#Howtoinstallmods wiki/Modding_Guide]
     512    }}}
     513  }}}
     514  {{{#!tr
     515    {{{#!th style="border-left:none;text-align:left"
     516>How to get started?
     517    }}}
     518    {{{#!td style="border-right:none;padding-left:0.5em"
     519The game itself is developed to be highly modifiable, to get started see [https://trac.wildfiregames.com/wiki/Modding_Guide wiki/Modding_Guide] and [https://trac.wildfiregames.com/wiki/Mod_Layout wiki/Mod_Layout].[[BR]]Taking a look at small existing mods (e.g [https://wildfiregames.com/forum/topic/27124-ffm_visibility-mod/ ffm_visibility] or [https://wildfiregames.com/forum/topic/38615-battle-mod-for-0-ad Battle Mod]) might help to better understand how things work.[[BR]]Some total-conversion mods are: [https://www.moddb.com/mods/hyrule-conquest Hyrule Conquest], [https://github.com/JustusAvramenko/delenda_est Delenda Est] or [https://github.com/azayrahmad/0AD-City-Builder 0AD City Builder].
     520    }}}
     521  }}}
     522  {{{#!tr
     523    {{{#!th style="border-left:none;text-align:left"
     524>What to do if I need help?
     525    }}}
     526    {{{#!td style="border-right:none;padding-left:0.5em"
     527(1) You can ask via IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev].[[BR]](2) You might find old threads in the [https://wildfiregames.com/forum/forum/18-game-modification/ Game Modification] subforum answering your questions, otherwise you can create a topic and ask for help there.
     528    }}}
     529  }}}
     530  {{{#!tr
     531    {{{#!th style="border-left:none;text-align:left"
     532>Can I use the game assets?
     533    }}}
     534    {{{#!td style="border-right:none;padding-left:0.5em"
     535Yes, you only have to comply with the [https://trac.wildfiregames.com/wiki/Modding_Guide#License 0AD license].[[BR]]''"0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files."''
     536    }}}
     537  }}}
     538  {{{#!tr
     539    {{{#!th style="border-left:none;text-align:left"
     540>Where to find the source code?
     541    }}}
     542    {{{#!td style="border-right:none;padding-left:0.5em"
     543Here you can find all the information on how to get the source code and build the game: [https://trac.wildfiregames.com/wiki/BuildInstructions wiki/BuildInstructions].
     544    }}}
     545  }}}
     546  {{{#!tr
     547    {{{#!th style="border-left:none;text-align:left"
     548>Can I add my mod to the in-game download area?
     549    }}}
     550    {{{#!td style="border-right:none;padding-left:0.5em"
     551Yes, you would need to upload it to mod.io, just follow the instructions from here: [https://wildfiregames.com/forum/topic/24333-guide-for-publishing-mods-on-modio/ Guide for publishing mods on mod.io] (13/May/18).
     552    }}}
     553  }}}
     554}}}