Changes between Version 51 and Version 52 of FAQ
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- Sep 20, 2021, 1:47:50 PM (3 years ago)
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FAQ
v51 v52 1 1 [[TOC(noheading)]] 2 [[Image(FAQ:Empires-Ascendant-1024.png, 400,title=0 A.D.)]]2 [[Image(FAQ:Empires-Ascendant-1024.png,300,title=0 A.D.)]] 3 3 4 4 = Frequently Asked Questions (FAQ) = … … 73 73 }}} 74 74 {{{#!tr 75 {{{#!th style="border-left:none;text-align:left"75 {{{#!th rowspan=3 style="border-left:none;text-align:left" 76 76 >Game is lagging 77 77 }}} 78 {{{#!td style="border-right:none;padding-left:0.5em" 78 |---------------- 79 {{{#!td style="border-right:none;border-bottom: 1px dotted lightgrey;padding-left:0.5em" 80 __Network lag:__[[BR]] 81 The lobby is hosted by us, but all the games you play connect you directly to the game's host. Depending on your location and internet quality, you may experience lag with certain players. 82 {{{#!div class="important" style="background: #ffd" 83 **NOTE:** If you suffer from a consistently high ping time, you will cause lag for all other players. Using an Ethernet cable can help a little. 84 }}} 85 }}} 86 |---------------- 87 {{{#!td style="border-right:none;border-top:none;padding-left:0.5em" 88 __Computation lag:__[[BR]] 79 89 Yes, this is a common problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try playing on smaller maps and limit the population to 600-800 units on the entire map.[[BR]]Rendering, simulation (e.g. gathering / attacking) and pathfinder all contribute to the lag. If you have more units, more things need to be drawn which affects rendering, more things to calculate for unit activity affects simulation, larger map sizes cause longer paths which affects the pathfinder. 80 90 {{{#!div class="important" style="background: #ffd" 81 91 **NOTE:** Multiplayer games are calculated on all computers simultaneously, with the slowest PC determining the game speed. If your computer is a bit outdated, you should reduce the graphics settings to a minimum. This might make the game faster for everyone. 82 92 }}} 83 [ https://trac.wildfiregames.com/wiki/GamePerformance Wiki/GamePerformance] summarizes the problems, that need to be solved, to improve performance.93 [[GamePerformance|Wiki/GamePerformance]] summarizes the problems, that need to be solved, to improve performance. 84 94 }}} 85 95 }}} … … 104 114 {{{#!tr 105 115 {{{#!th style="border-left:none;text-align:left" 106 > Optimal GFX settings107 }}} 108 {{{#!td style="border-right:none;padding-left:0.5em" 109 To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D. gfxsettings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]]116 >Balance graphics effects/ performance 117 }}} 118 {{{#!td style="border-right:none;padding-left:0.5em" 119 To achieve an optimal balance between nice graphics effects and enough performance for a smooth game, consider this in 0 A.D.'s graphics settings: [[BR]](1) Enable GLSL [[BR]](2) Enable FXAA (no impact) and MSAA (little impact on performance, except for very weak GPUs) [[BR]](3) Enable water transparency [[BR]](4) Disable other water effects (reflection, refractions) [[BR]](5) Disable shadows [[BR]] 110 120 - Related forum thread: [https://wildfiregames.com/forum/topic/41600-find-optimal-gfx-game-settings/?do=findComment&comment=431736 Find optimal gfx/ game settings?] (1/Jun/21) 111 121 }}} … … 147 157 }}} 148 158 {{{#!td style="border-right:none;padding-left:0.5em" 149 Maybe the wrong GPU is simply used. See [ https://trac.wildfiregames.com/wiki/SwitchingToYourPCsDedicatedGPU wiki/SwitchingToYourPCsDedicatedGPUarticle] for a detailed explanation of how to set it up properly.159 Maybe the wrong GPU is simply used. See [[SwitchingToYourPCsDedicatedGPU|wiki/SwitchingToYourPCsDedicatedGPU]] for a detailed explanation of how to set it up properly. 150 160 }}} 151 161 }}} … … 155 165 }}} 156 166 {{{#!td style="border-right:none;padding-left:0.5em" 167 You need to adjust the property settings of the 0 A.D. application, see the link below. 157 168 - Related forum thread: [https://wildfiregames.com/forum/topic/36656-game-does-not-render-correctly/ Game does not render correctly] (22/Feb/21). 158 169 }}} … … 163 174 {{{#!table style="border: none" 164 175 {{{#!tr 165 {{{#!th style="border-left:none;text-align:left"176 {{{#!th rowspan=3 style="border-left:none;text-align:left" 166 177 >My friend cannot join my game and I cannot join their game. 167 178 }}} 168 {{{#!td style="border-right:none;padding-left:0.5em" 169 __Firewall:__[[BR]]Try disabling it or add an exception for 0AD.[[BR]]Related forum thread: [https://wildfiregames.com/forum/topic/18104-how-open-ports-for-0ad-multiplayer-match/page/2/?tab=comments#comment-370260 How open ports for 0AD multiplayer match?] (8/Mar/19)[[BR]][[BR]]__Router:__[[BR]]If you forward the port, everyone will be able to join you. If you use STUN when hosting, probably many but not everyone will be able to join you. If you can't join someone else's game, there's nothing you can do about it other than informing the host that he should port forward or host your own game. 179 |---------------- 180 {{{#!td style="border-right:none;border-bottom: 1px dotted lightgrey;padding-left:0.5em" 181 __Firewall:__[[BR]]Try disabling it or add an exception for 0AD. 182 - Related forum thread: [https://wildfiregames.com/forum/topic/18104-how-open-ports-for-0ad-multiplayer-match/page/2/?tab=comments#comment-370260 How open ports for 0AD multiplayer match?] (8/Mar/19)[[BR]] 183 }}} 184 |---------------- 185 {{{#!td style="border-right:none;border-top:none;padding-left:0.5em" 186 __Router:__[[BR]]If you forward the port, everyone will be able to join you. If you use STUN when hosting, probably many but not everyone will be able to join you. If you can't join someone else's game, there's nothing you can do about it other than informing the host that he should port forward or host your own game. 170 187 }}} 171 188 }}} … … 183 200 }}} 184 201 {{{#!td style="border-right:none;padding-left:0.5em" 185 Port forwarding is a way to make a computer on your network accessible to computers on the Internet, even though they are behind a firewall/router. This is commonly used when playing games or downloading files. If you have forwarded a port in the router settings, it is referred to as an open port. 0 A.D. uses the port 20595 by default.[[BR]]The following wiki article contains links to some router manuals: [https://trac.wildfiregames.com/wiki/Manual_SettingUpAGame#Settingupyournetwork wiki/Manual_SettingUpAGame#Settingupyournetwork][[BR]][[Image(FAQ:router_port_forwarding.jpg,center,500)]]202 Port forwarding is a way to make a computer on your network accessible to computers on the Internet, even though they are behind a firewall/router. This is commonly used when playing games or downloading files. If you have forwarded a port in your router settings, it is referred to as an open port. 0 A.D. uses the port 20595 by default.[[BR]][[Manual_SettingUpAGame#Settingupyournetwork|Wiki/Manual_SettingUpAGame#Settingupyournetwork]] lists links to some router manuals.[[BR]][[Image(FAQ:router_port_forwarding.jpg,center,500)]] 186 203 }}} 187 204 }}} … … 215 232 {{{#!tr 216 233 {{{#!th style="border-left:none;text-align:left" 217 >The multiplayer lobbyis empty.234 >The `Game Lobby` is empty. 218 235 }}} 219 236 {{{#!td style="border-right:none;padding-left:0.5em" … … 235 252 {{{#!td style="border-right:none;padding-left:0.5em" 236 253 See this forum thread with detailed instructions - [https://wildfiregames.com/forum/topic/21614-multiplayer-on-lan/?do=findComment&comment=325645 Multiplayer on LAN] (16/Jan/17). 254 }}} 255 }}} 256 {{{#!tr 257 {{{#!th style="border-left:none;text-align:left" 258 >Can I host my own lobby/ server? 259 }}} 260 {{{#!td style="border-right:none;padding-left:0.5em" 261 Yes, detailed instructions can be found in this Github repository: [https://github.com/0ad/lobby-bots github.com/0ad/lobby-bots]. 262 {{{#!div class="important" style="background: #ffd" 263 **NOTE:** Don't forget to modify your `user.cfg` file to connect to the correct lobby. 264 }}} 265 }}} 266 }}} 267 {{{#!tr 268 {{{#!th style="border-left:none;text-align:left" 269 >How can I ban observers in multiplayer mode? 270 }}} 271 {{{#!td style="border-right:none;padding-left:0.5em" 272 (1) You can set up a password when you host a game.[[BR]](2) In the settings under `General`, find `Observer limit`, set it to zero and no one can join after the game starts.[[BR]](3) Open the chat window and type `/kick` (person can rejoin) or `/ban` (person can't rejoin) followed by the user nickname. Only the host can kick out observers.[[BR]][[Image(FAQ:multiplayer_observer.jpg,center,500)]] 237 273 }}} 238 274 }}} … … 263 299 {{{#!tr 264 300 {{{#!th style="border-left:none;text-align:left" 265 >How can I ban observers in multiplayer mode?266 }}}267 {{{#!td style="border-right:none;padding-left:0.5em"268 (1) You can set up a password when you host a game.[[BR]](2) In the settings under `General`, find `Observer limit`, set it to zero and no one can join after the game starts.[[BR]](3) Open the chat window and type `/kick` (person can rejoin) or `/ban` (person can't rejoin) followed by the user nickname. Only the host can kick out observers.[[BR]][[Image(FAQ:multiplayer_observer.jpg,center,500)]]269 }}}270 }}}271 {{{#!tr272 {{{#!th style="border-left:none;text-align:left"273 301 >What does the triangular icon above my unit indicate? 274 302 }}} … … 279 307 {{{#!tr 280 308 {{{#!th style="border-left:none;text-align:left" 309 >Is training units in batches more efficient than training one at a time? 310 }}} 311 {{{#!td style="border-right:none;padding-left:0.5em" 312 As a rule of thumb, training units with batches is more efficient the longer you do it and the larger the batch is. 313 - Related forum thread: [https://wildfiregames.com/forum/topic/53327-batch-training-the-good-the-bad-and-the-ugly/ Batch Training (The Good, The Bad and The Ugly)] (24/Aug/21) 314 }}} 315 }}} 316 {{{#!tr 317 {{{#!th style="border-left:none;text-align:left" 281 318 >Can I order my units to run? 282 319 }}} 283 320 {{{#!td style="border-right:none;padding-left:0.5em" 284 321 No, the unit only runs when it flees or when it is called into formation. There is no specific function that you can use to command a unit to run. 285 - Related forum thread: [https://wildfiregames.com/forum/topic/44411-walk-vs-run Walk vs. run] (20/Jun/21) .322 - Related forum thread: [https://wildfiregames.com/forum/topic/44411-walk-vs-run Walk vs. run] (20/Jun/21) 286 323 }}} 287 324 }}} … … 307 344 }}} 308 345 {{{#!td style="border-right:none;padding-left:0.5em" 309 (1) Either in the game itself via the GUI `Hotkeys` button or[[BR]](2) see [ https://trac.wildfiregames.com/wiki/HotKeys wiki/HotKeys].346 (1) Either in the game itself via the GUI `Hotkeys` button or[[BR]](2) see [[HotKeys|wiki/HotKeys]]. 310 347 }}} 311 348 }}} … … 352 389 }}} 353 390 {{{#!td style="border-right:none;padding-left:0.5em" 354 Yes, they are all listed here: [ https://trac.wildfiregames.com/wiki/Manual_Cheats wiki/Manual_Cheats].391 Yes, they are all listed here: [[Manual_Cheats|wiki/Manual_Cheats]]. 355 392 }}} 356 393 }}} … … 397 434 }}} 398 435 {{{#!td style="border-right:none;padding-left:0.5em" 399 Look [ https://trac.wildfiregames.com/wiki/WikiStart#Fordevelopersandthoseinterestedinthelatestprogress here]. You can also introduce yourself in our [https://wildfiregames.com/forum/index.php forum] or dive into our IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev] channels.[[BR]]There are basically four important platforms:436 Look [[WikiStart#Fordevelopersandthoseinterestedinthelatestprogress|here]]. You can also introduce yourself in our [https://wildfiregames.com/forum/index.php forum] or dive into our IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev] channels.[[BR]]There are basically four important platforms: 400 437 - [https://trac.wildfiregames.com/ trac.wildfiregames.com] - managing bugs and the wiki 401 438 - [https://code.wildfiregames.com/ code.wildfiregames.com] (aka Phab or Phabricator) - managing/ reviewing patches … … 428 465 }}} 429 466 {{{#!td style="border-right:none;padding-left:0.5em" 430 See [https://trac.wildfiregames.com/wiki/ReportingErrors wiki/ReportingErrors][[BR]]467 Guidance on how to report bugs correctly can be found here: [[ReportingErrors|wiki/ReportingErrors]].[[BR]] 431 468 Before creating a ticket, you are encouraged to do a quick search, as the issue may already be known. You can use the search box below to search all tickets (open and closed) by title. 432 469 {{{ … … 458 495 }}} 459 496 {{{#!td style="border-right:none;padding-left:0.5em" 460 The game comes with a `Scenario Editor` (aka `Atlas`) for information see [ https://trac.wildfiregames.com/wiki/Atlas_Manual wiki/Atlas_Manual] and [https://wildfiregames.com/forum/forum/384-scenario-designmap-making/ Scenario Design/Map making] in our forum.497 The game comes with a `Scenario Editor` (aka `Atlas`) for information see [[Atlas_Manual|wiki/Atlas_Manual]] and [https://wildfiregames.com/forum/forum/384-scenario-designmap-making/ Scenario Design/Map making] in our forum. 461 498 }}} 462 499 }}} … … 478 515 }}} 479 516 {{{#!td style="border-right:none;padding-left:0.5em" 480 See [ https://trac.wildfiregames.com/wiki/Modding_Guide#Howtoinstallmods wiki/Modding_Guide]517 See [[Modding_Guide|wiki/Modding_Guide]] 481 518 }}} 482 519 }}} … … 486 523 }}} 487 524 {{{#!td style="border-right:none;padding-left:0.5em" 488 The game itself is developed to be highly modifiable, to get started see [ https://trac.wildfiregames.com/wiki/Modding_Guide wiki/Modding_Guide] and [https://trac.wildfiregames.com/wiki/Mod_Layout wiki/Mod_Layout].[[BR]]Taking a look at small existing mods (e.g [https://wildfiregames.com/forum/topic/27124-ffm_visibility-mod/ ffm_visibility] or [https://wildfiregames.com/forum/topic/38615-battle-mod-for-0-ad Battle Mod]) might help to better understand how things work.[[BR]]Some total-conversion mods are: [https://www.moddb.com/mods/hyrule-conquest Hyrule Conquest], [https://github.com/JustusAvramenko/delenda_est Delenda Est] or [https://github.com/azayrahmad/0AD-City-Builder 0AD City Builder].525 The game itself is developed to be highly modifiable, to get started see [[Modding_Guide|wiki/Modding_Guide]] and [[Mod_Layout|wiki/Mod_Layout]].[[BR]]Taking a look at small existing mods (e.g [https://wildfiregames.com/forum/topic/27124-ffm_visibility-mod/ ffm_visibility] or [https://wildfiregames.com/forum/topic/38615-battle-mod-for-0-ad Battle Mod]) might help to better understand how things work.[[BR]]Some total-conversion mods are: [https://www.moddb.com/mods/hyrule-conquest Hyrule Conquest], [https://github.com/JustusAvramenko/delenda_est Delenda Est] or [https://github.com/azayrahmad/0AD-City-Builder 0AD City Builder]. 489 526 }}} 490 527 }}} … … 502 539 }}} 503 540 {{{#!td style="border-right:none;padding-left:0.5em" 504 Yes, you only have to comply with the [ https://trac.wildfiregames.com/wiki/Modding_Guide#License 0AD license].[[BR]]''"0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files."''541 Yes, you only have to comply with the [[Modding_Guide#License|0AD license]].[[BR]]''"0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files."'' 505 542 }}} 506 543 }}} … … 510 547 }}} 511 548 {{{#!td style="border-right:none;padding-left:0.5em" 512 Here you can find all the information on how to get the source code and build the game: [ https://trac.wildfiregames.com/wiki/BuildInstructions wiki/BuildInstructions].549 Here you can find all the information on how to get the source code and build the game: [[BuildInstructions|wiki/BuildInstructions]]. 513 550 }}} 514 551 }}} … … 563 600 }}} 564 601 {{{#!td style="border-right:none;padding-left:0.5em" 565 For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For players with technical background, you can read the [ https://trac.wildfiregames.com/wiki/Changelogs Changelogs], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac].602 For casual players there is no channel that summarizes progress. From time to time there are some social media posts and a development report, but they are rare.[[BR]]For players with technical background, you can read the [[Changelogs|wiki/Changelogs]], check committed patches on [https://code.wildfiregames.com/diffusion/commit/query/all/ Phabricator] or the timeline on [https://trac.wildfiregames.com/timeline Trac]. 566 603 }}} 567 604 }}} … … 635 672 {{{#!td style="border-right:none;padding-left:0.5em" 636 673 Yes, on this page - [https://releases.wildfiregames.com/ releases.wildfiregames.com] - you can find all released versions and some statistics about how many times each version has been downloaded recently. 674 {{{#!div class="important" style="background: #ffd" 675 **NOTE:** Additional statistics from users who have enabled the `Feedback` setting in the 0ad app can be found here: [https://feedback.wildfiregames.com/results/ feedback.wildfiregames.com/results]. 676 }}} 637 677 }}} 638 678 }}}