Changes between Version 56 and Version 57 of FAQ


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Timestamp:
Oct 26, 2021, 12:18:55 PM (3 years ago)
Author:
Langbart
Comment:

Fix some small issues

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  • FAQ

    v56 v57  
    5151    }}}
    5252    {{{#!td style="border-right:none;padding-left:0.5em"
    53 Add `gui.scale = "1.2"` to your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]), you can increase or decrease this number if you like, this will likely become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,center,500)]]
     53Add `gui.scale = "1.2"` to your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]), you can increase or decrease this number if you like, this will become an option with A26.[[BR]][[Image(FAQ:user_cfg.jpg,center,500)]]
    5454    }}}
    5555  }}}
     
    9090    {{{#!td style="border-right:none;border-top:none;padding-left:0.5em"
    9191__Computation lag:__[[BR]]
    92 Yes, this is a common problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try playing on smaller maps and limit the population to 600-800 units on the entire map.[[BR]]Rendering, simulation (e.g. gathering / attacking) and pathfinder all contribute to the lag.  If you have more units, more things need to be drawn which affects rendering, more things to calculate for unit activity affects simulation, larger map sizes cause longer paths which affects the pathfinder.
     92Yes, this is a common problem with the game. It will lag on most machines it is actually CPU bound, not your GPU. Try playing on smaller maps and limit the population to 600-800 units on the entire map.[[BR]]Rendering, simulation (e.g. gathering / attacking) and pathfinder all contribute to the lag.  If you have more units, more things need to be drawn which affects rendering, more things to calculate for unit activity affects simulation, and larger map sizes cause longer paths which affects the pathfinder.
    9393      {{{#!div class="important" style="background: #ffd"
    9494  **NOTE:** Multiplayer games are calculated on all computers simultaneously, with the slowest PC determining the game speed. If your computer is a bit outdated, you should reduce the graphics settings to a minimum. This might make the game faster for everyone.
     
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    581581    {{{#!td style="border-right:none;padding-left:0.5em"
    582 In 0 A.D., entities (units and buildings and other world objects) consist of a collection of components, each of which determines part of the entity's behaviour.
     582This page lists the components that can be added to entities and the XML syntax for their initialisation data.
    583583* [https://docs.wildfiregames.com/entity-docs/trunk.html docs.wildfiregames.com/entity-docs/trunk.html]
    584584    }}}