| 347 | >How to interpret these resistance numbers in the tooltip? |
| 348 | }}} |
| 349 | {{{#!td style="border-right:none;padding-left:0.5em" |
| 350 | There are three types of damage: `Hack, Pierce and Crush`.[[BR]] |
| 351 | (1) `Hack` damage is usually inflicted in close combat by infantry or cavalry units.[[BR]] |
| 352 | (2) `Pierce` damage is dealt by ranged units, either infantry archers or skirmishers or even special siege units such as bolt shooters.[[BR]] |
| 353 | (3) `Crush` damage is caused by siege units such as catapults or rams.[[BR]] |
| 354 | |
| 355 | The combat system works by matching the attack type with the resistance type. |
| 356 | In the image below, the `Gallic Mercenary Cavalry` has `6.5 Hack` attack and the `Athenian Hoplite` has a `5 Hack` resitance level. The value in brackets is the effective resitance percentage and calculated like this: 1-0.9^resitance level^ (1-0.9^5^ = 41%). Attack damage and resistance levels can be modified through technology upgrades and auras. |
| 357 | [[BR]][[Image(FAQ:attack_resitance.png,center,500)]] |
| 358 | - Related forum thread: [https://wildfiregames.com/forum/topic/27008-poll-armour-tooltip-format Armour tooltip format] (13/Sep/19) |
| 359 | }}} |
| 360 | }}} |
| 361 | {{{#!tr |
| 362 | {{{#!th style="border-left:none;text-align:left" |