Changes between Version 76 and Version 77 of FAQ


Ignore:
Timestamp:
Apr 5, 2022, 10:34:32 AM (2 years ago)
Author:
Langbart
Comment:

Format the numbered list consistently, some looked different; Link to Japan and Lusitanian mod

Legend:

Unmodified
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  • FAQ

    v76 v77  
    4343    }}}
    4444    {{{#!td style="border-right:none;border-bottom: 1px dotted lightgrey;padding-left:0.5em"
    45 (1) Try to disable all mods not compatible with the new version via the `Mod Selection` page.[[BR]](2) If you cannot access the `Mod Selection` page, you should locate your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]) and either delete it or search for `mod.enabledmods`. Replace this line with `mod.enabledmods = "mod public"`.[[BR]][[Image(FAQ:enablemods_user_cfg.jpg,center,500)]][[BR]](3) In some cases after disabling old mods, you might also have to delete the contents of your `/0ad/mods/user` folder. The wiki article [[GameDataPaths|wiki/GameDataPaths]] should tell you where to find it.
     451. Try to disable all mods not compatible with the new version via the `Mod Selection` page.
     462. If you cannot access the `Mod Selection` page, you should locate your `user.cfg` file (see [[GameDataPaths|wiki/GameDataPaths]]) and either delete it or search for `mod.enabledmods`. Replace this line with `mod.enabledmods = "mod public"`.
     47[[Image(FAQ:enablemods_user_cfg.jpg,center,500)]]
     483. In some cases after disabling old mods, you might also have to delete the contents of your `/0ad/mods/user` folder. The wiki article [[GameDataPaths|wiki/GameDataPaths]] should tell you where to find it.
    4649    }}}
    4750  }}}
     
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    105108__Computation lag:__[[BR]]
    106 Yes, this is a common problem with the game. The main factors that determine how smoothly 0 A.D. runs are primarily the CPU speed (since the game is not yet multi-threaded), the amount of available RAM, the type of graphics card in your computer, the game options and the game's setup settings you choose. If you are unhappy with the game's performance on your computer, there are some things you can do to improve it:
     109This is a common problem with the game. The main factors that determine how smoothly 0 A.D. runs are primarily the CPU speed (since the game is not yet multi-threaded), the amount of available RAM, the type of graphics card in your computer, the game options and the game's setup settings you choose. If you are unhappy with the game's performance on your computer, there are some things you can do to improve it:
    1071101. ''Before Launching 0 A.D.''
    108111 - It is recommended to close all other applications as they consume resources and affect the overall performance of the system.
     
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    410 There are three types of damage: `Hack, Pierce and Crush`.[[BR]]
    411 (1) `Hack` damage is usually inflicted in close combat by infantry or cavalry units.[[BR]]
    412 (2) `Pierce` damage is dealt by ranged units, either infantry archers or skirmishers or even special siege units such as bolt shooters.[[BR]]
    413 (3) `Crush` damage is caused by siege units such as catapults or rams.[[BR]]
     413There are three types of damage: `Hack, Pierce and Crush`.
     4141. `Hack` damage is usually inflicted in close combat by infantry or cavalry units.
     4152. `Pierce` damage is dealt by ranged units, either infantry archers or skirmishers or even special siege units such as bolt shooters.
     4163. `Crush` damage is caused by siege units such as catapults or rams.
    414417
    415418The combat system works by matching the attack type with the resistance type.
    416 In the image below, the `Gallic Mercenary Cavalry` has a `6.5 Hack` attack and the `Athenian Hoplite` has a `5 Hack` resitance level. The value in brackets is the effective resitance percentage and calculated like this: 1-0.9^resitance level^ (1-0.9^5^ = 41%). For each attack made by the `Gallic Mercenary Cavalry`, 59% of their hack attack will deal damage to the `Athenian Hoplite`.[[BR]]
     419In the image below, the `Gallic Mercenary Cavalry` has a `6.5 Hack` attack and the `Athenian Hoplite` has a `5 Hack` resitance level. The value in brackets is the effective resitance percentage and calculated like this: 1-0.9^resitance level^ (1-0.9^5^ = 41%). For each attack made by the `Gallic Mercenary Cavalry`, 59% of their `Hack` attack will deal damage to the `Athenian Hoplite`.[[BR]]
    417420Attack damage and resistance levels can be increased through technology upgrades, unit ranks and auras.
    418421[[BR]][[Image(FAQ:attack_resitance.png,center,500)]]
     
    463466    }}}
    464467    {{{#!td style="border-right:none;padding-left:0.5em"
    465 (1) Either in the game itself via the GUI `Hotkeys` button or[[BR]](2) see [[HotKeys|wiki/HotKeys]].
     468- Either in the game itself via the GUI `Hotkeys` button or
     469- see [[HotKeys|wiki/HotKeys]].
    466470    }}}
    467471  }}}
     
    544548    }}}
    545549    {{{#!td style="border-right:none;padding-left:0.5em"
    546 (1) Total = Sum of economy, military and exploration score[[BR]](2) Economy = Resources gathered + trade income, divided by 10[[BR]](3) Military = Sum of enemyUnitsKilledValue, unitsCapturedValue, enemyBuildingsDestroyedValue and buildingsCapturedValue, divided by 10[[BR]](4) Exploration = percentMapExplored, multiplied with 10[[BR]][[Image(FAQ:score.jpg,center,500)]]
     5501. '''Total:''' Sum of economy, military and exploration score
     5512. '''Economy:''' Resources gathered + trade income, divided by 10
     5523. '''Military:''' Sum of enemyUnitsKilledValue, unitsCapturedValue, enemyBuildingsDestroyedValue and buildingsCapturedValue, divided by 10
     5534. '''Exploration:''' percentMapExplored, multiplied with 10
     554[[Image(FAQ:score.jpg,center,500)]]
    547555    }}}
    548556  }}}
     
    686694    }}}
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    688 (1) You can ask via IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev]^[[FAQ#Footnote|(1)]]^.[[BR]](2) You might find old threads in the [https://wildfiregames.com/forum/forum/18-game-modification/ Game Modification] subforum answering your questions, otherwise you can create a topic and ask for help there.
     696- You can ask via IRC [https://wildfiregames.com/irc.html #0ad]/ [https://webchat.quakenet.org/?channels=0ad-dev #0ad-dev]^[[FAQ#Footnote|(1)]]^.
     697- You might find old threads in the [https://wildfiregames.com/forum/forum/18-game-modification/ Game Modification] subforum answering your questions, otherwise you can create a topic and ask for help there.
    689698    }}}
    690699  }}}
     
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    818 There are mods that add more factions to the game (see [https://github.com/0ADMods github.com/0ADMods]).[[BR]]Likely candidates: [https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad Han Chinese] (20/Apr/21) , [https://wildfiregames.com/forum/topic/22111-zapotecs-10 Zapotecs] (7/Apr/17) and [https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/ Nomads Xiongnu](29/Apr/17)[[BR]]The concerns, for adding new factions, mainly revolve around balancing all the factions so that they are equally strong, but still different from each other and to be historically accurate.
     827There are mods that add more factions to the game (see [https://github.com/0ADMods github.com/0ADMods]), see the forum links below for some likely candidates.
     828- [https://wildfiregames.com/forum/topic/38729-addition-of-han-chinese-to-0ad Han Chinese] (20/Apr/21)
     829- [https://wildfiregames.com/forum/topic/22832-faction-nomads-xiongnu/ Nomads Xiongnu] (29/Apr/17)
     830- [https://wildfiregames.com/forum/topic/22111-zapotecs-10 Zapotecs] (7/Apr/17)
     831- [https://wildfiregames.com/forum/topic/20122-japan-in-the-period-of-0-ad/ Japan] (17/Oct/15)
     832- [https://wildfiregames.com/forum/topic/18576-for-a-new-faction-lusitanian/ Lusitanian] (28/Apr/14)
     833The concerns, for adding new factions, mainly revolve around balancing all the factions so that they are equally strong, but still different from each other and to be historically accurate.
    819834
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