Changes between Version 83 and Version 84 of FAQ
- Timestamp:
- May 2, 2022, 7:22:18 PM (2 years ago)
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FAQ
v83 v84 446 446 }}} 447 447 {{{#!td style="border-right:none;padding-left:0.5em" 448 There are three types of damage:448 There are three major types of damage: 449 449 1. `Hack` damage is usually inflicted in close combat by infantry or cavalry units. 450 450 2. `Pierce` damage is dealt by ranged units, either infantry archers or skirmishers or even special siege units such as bolt shooters. … … 453 453 The combat system works by matching the attack type with the resistance type. 454 454 In the image below, the `Gallic Mercenary Cavalry` has a `6.5 Hack` attack and the `Athenian Hoplite` has a `5 Hack` resistance level. The value in brackets is the effective resistance percentage and calculated like this: 1-0.9^resistance level^ (1-0.9^5^ = 41%). For each attack made by the `Gallic Mercenary Cavalry`, 59% of their `Hack` attack will deal damage to the `Athenian Hoplite`.[[BR]] 455 Attack damage and resistance levels can be increased through technology upgrades, unit ranks andauras.455 Attack damage and resistance levels can be increased through technology upgrades, unit ranks or auras. 456 456 [[BR]][[Image(FAQ:attack_resitance.png,center,500)]] 457 457 - Related forum thread: [https://wildfiregames.com/forum/topic/27008-poll-armour-tooltip-format Armour tooltip format] (13/Sep/19) 458 458 - Related forum thread: [https://wildfiregames.com/forum/topic/27505-armour-computations/ Armour computations] (10/Jan/20) 459 }}} 459 460 In addition, there are `Status Effects` ( as of `Alpha XXV - Yaunā` only fire and poison) that can also cause damage, so far only a few units have this ability, e.g. the `Iberian Champion Cavalry` or the `Mauryan Guard Archer`. Apart from structures that block poison attacks completely, all units suffer the same damage from fire/ poison. This is not because the game does not have this option, but rather due to the way the gameplay is designed. It could be changed in the future to give different unit types different resistances to `Status Effects`. 461 }}} 460 462 }}} 461 463 {{{#!tr