Changes between Version 1 and Version 2 of Font_Builder


Ignore:
Timestamp:
Jan 12, 2016, 12:58:35 AM (8 years ago)
Author:
leper
Comment:

Add link to newer version (replacement).

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  • Font_Builder

    v1 v2  
    1 == Usage ==
    2 
    3  1. Choose a ''primary font'', which will be used for as much as it can be used for.
    4  1. Optionally, choose a different ''secondary font'' which is used when the primary font is missing certain characters - for example, Trebuchet doesn't include any Greek/Cyrillic/Hebrew characters, so these will be taken from Arial Unicode MS (by default) instead.
    5  1. Use the ''Preview font'' button to see what the font looks like by rendering the contents of the textbox. Adjust the font settings until perfection is attained.
    6  1. Choose a desired ''character list'' - a text file containing all the characters that must be in the final font. The standard files are `latin.txt` (containing ASCII plus some accented characters, mainly useful for non-localised text) and `standard.txt` (containing Latin, Greek, Cyrillic and Hebrew characters, for text that could be in any language).
    7  1. Click ''Generate texture'', and select a name for the `.fnt` file. A `.tga` texture will also be generated, in the same directory with the same name. Depending on several random coincidences, the texture generation might be very fast or might take quite a while. When it finishes, the excitingly patterned texture will be displayed.
    8  1. Save your settings through the ''File'' menu so that you can easily recreate the font later.
    9 
    10 == Unicode fonts ==
    11 
    12 The font builder is intended to be used with Unicode characters. Unfortunately, most fonts aren't. The font builder tries to use ''Arial Unicode MS'' by default: this seems to be installed by some versions of Microsoft Office, or can be downloaded from locations such as [http://wildfiregames.com/~code/libraries/fonts/arialuni.exe this] (12MB self-extracting 7-Zip). It's probably worth getting, since it includes almost every Unicode glyph that you could wish for.
    13 
    14 Another potentially useful Unicode font is Bitstream Cyberbit (available from Netscape's FTP server [ftp://ftp.netscape.com/pub/communicator/extras/fonts/windows/Cyberbit.ZIP here], 6MB).
    15 
    16 All fonts must be installed into Windows before you can use them in the font builder.
    17 
    18 == Font settings ==
    19 
    20  * '''Size''' - size of the font in arbitrary units.
    21  * '''Boldness''' - if you don't have a proper bold variation of the font, the boldness setting fakes it by drawing the character several times.
    22  * '''Italicness''' - if you don't have a proper italic variaton, the italicness setting slants it in 5-degree increments. Negative values slant the other way.
    23  * '''Tracking''' - extra spacing in pixels added between every non-zero-width glyph.
    24  * '''Leading''' - extra spacing in pixels between lines of text.
     1'''Note:''' This was replaced by [wiki:Font_Builder2 Font Builder 2].