61 | | The above example schema replaces the walk and run animations for row1 and 2. The indices you see denote a rectangle with the following parameters: ''rowStart..rowEnd,columnStart..columnEnd''. You can use negative indices to denote the last row/column, second to last, etc. Then after the ":", the name of the replacement animation is given. That name needs to be present in the actor file. Else the animation will fall back to "idle", as for all missing animations. The different rectangle definitions need to be separated by a ";" character. Indices that fall out of all rectangle definitions will keep using the default animation (in this case, the "walk" and "run" animation). |
| 59 | The above example schema replaces animation variant with ''syntagma_front'' for row 1 and 2. The indices you see denote a rectangle with the following parameters: ''rowStart..rowEnd,columnStart..columnEnd''. You can use negative indices to denote the last row/column, second to last, etc. Then after the ":", the name of the animation variant replacement is given. That name needs to be present in the actor file. Else the animations will fall back to animation variant with highest frequency as for all missing animations. The different rectangle definitions need to be separated by a ";" character. Indices that fall out of all rectangle definitions will keep using the default animation variants. |
| 60 | |
| 61 | Current UnitAI implementation will apply this variant if present for combat, idling, walking and running. |