This page documents how the graphics of 0 A.D. may be ported to OpenGL ES.

This is required for an Android port, but might also be of interest to possible ports to iOS and other mobile systems.

Let's see what's broken when Ykkrosh' build gets up running on the device,

Last modified 12 years ago Last modified on Feb 15, 2012, 12:20:41 PM
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