Changes between Version 16 and Version 17 of GamePerformance


Ignore:
Timestamp:
Sep 4, 2013, 4:24:41 PM (11 years ago)
Author:
fabio
Comment:

update

Legend:

Unmodified
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  • GamePerformance

    v16 v17  
    1717||Implement caching of terrain normals||#2039||Medium||Work in progress||
    1818||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started||
    19 ||Sim interpolation optimization (game and editor)||#1846 #1858 #1865 #1906 r13500||Medium||Landed in alpha13, reverted in alpha14||
     19||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14||
    2020||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress||
    21 ||Other Kuranes patches||#2022 #2023 #2024 #2026||?||Work in progress||
     21||Other Kuranes patches||#2022 #2026||?||Work in progress||
    2222||Better terrain normal calculation||#1987||Small||Work in progress||
     23||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress||
     24||Optimize Move() in CcmpUnitMotion||#2094||Small||Work in progress||
    2325||Other RedFox Patches||#2007 #2020 #2027 #2029||?||Work in progress||
    2426||Implement a Quadtree/Octree||#2016 [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Work in progress||
    2527||Rewrite the AI base system in C++||[http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Not started||
    2628||Benchmark mode||#837||n/a||Not started||
     29||Heap usage profiling||#187||n/a||Not started||
    2730||Graphic settings system||#475||n/a||Not started||
    2831||Implement profiling for any thread||#807||n/a||Not started||