Changes between Version 16 and Version 17 of GamePerformance
- Timestamp:
- Sep 4, 2013, 4:24:41 PM (11 years ago)
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GamePerformance
v16 v17 17 17 ||Implement caching of terrain normals||#2039||Medium||Work in progress|| 18 18 ||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started|| 19 ||Sim interpolation optimization (game and editor)|| #1846 #1858 #1865 #1906r13500||Medium||Landed in alpha13, reverted in alpha14||19 ||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14|| 20 20 ||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress|| 21 ||Other Kuranes patches||#2022 #202 3 #2024 #2026||?||Work in progress||21 ||Other Kuranes patches||#2022 #2026||?||Work in progress|| 22 22 ||Better terrain normal calculation||#1987||Small||Work in progress|| 23 ||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress|| 24 ||Optimize Move() in CcmpUnitMotion||#2094||Small||Work in progress|| 23 25 ||Other RedFox Patches||#2007 #2020 #2027 #2029||?||Work in progress|| 24 26 ||Implement a Quadtree/Octree||#2016 [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Work in progress|| 25 27 ||Rewrite the AI base system in C++||[http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Not started|| 26 28 ||Benchmark mode||#837||n/a||Not started|| 29 ||Heap usage profiling||#187||n/a||Not started|| 27 30 ||Graphic settings system||#475||n/a||Not started|| 28 31 ||Implement profiling for any thread||#807||n/a||Not started||