Changes between Version 24 and Version 25 of GamePerformance
- Timestamp:
- Dec 4, 2013, 7:50:29 PM (10 years ago)
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GamePerformance
v24 v25 17 17 ||Implement caching of terrain normals||#2039||Medium||Work in progress|| 18 18 ||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started|| 19 ||Improve rendering performance of transparent models||#1920||Medium||Work in progress|| 19 20 ||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14|| 20 21 ||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress|| … … 24 25 ||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress|| 25 26 ||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress|| 26 ||Optimize Move() in CcmpUnitMotion||#2094||Small||Work in progress||27 27 ||Implement a Quadtree/Octree||[http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2]||?||Work in progress|| 28 28 ||Rewrite the AI base system in C++||[http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Not started|| … … 37 37 ||Renderer optimizations||r13902 r13903 r13904 r13906 r13911||Medium||alpha15|| 38 38 ||Optimize fixed multiplies on Windows||r13873||Medium||alpha15|| 39 ||Optimize Move() in CcmpUnitMotion||#2094||Small||alpha15|| 39 40 ||Text rendering optimizations||r14017 r14018 r14019 r14020||Small||alpha15|| 40 41 ||Avoid slightly-expensive QueryInterface?() calls||r13825||Small||alpha15||