Changes between Version 24 and Version 25 of GamePerformance


Ignore:
Timestamp:
Dec 4, 2013, 7:50:29 PM (10 years ago)
Author:
fabio
Comment:

update

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  • GamePerformance

    v24 v25  
    1717||Implement caching of terrain normals||#2039||Medium||Work in progress||
    1818||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started||
     19||Improve rendering performance of transparent models||#1920||Medium||Work in progress||
    1920||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14||
    2021||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress||
     
    2425||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress||
    2526||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress||
    26 ||Optimize Move() in CcmpUnitMotion||#2094||Small||Work in progress||
    2727||Implement a Quadtree/Octree||[http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2]||?||Work in progress||
    2828||Rewrite the AI base system in C++||[http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread]||?||Not started||
     
    3737||Renderer optimizations||r13902 r13903 r13904 r13906 r13911||Medium||alpha15||
    3838||Optimize fixed multiplies on Windows||r13873||Medium||alpha15||
     39||Optimize Move() in CcmpUnitMotion||#2094||Small||alpha15||
    3940||Text rendering optimizations||r14017 r14018 r14019 r14020||Small||alpha15||
    4041||Avoid slightly-expensive QueryInterface?() calls||r13825||Small||alpha15||