Changes between Version 25 and Version 26 of GamePerformance


Ignore:
Timestamp:
Dec 5, 2013, 10:17:00 AM (10 years ago)
Author:
fabio
Comment:

update

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  • GamePerformance

    v25 v26  
    1414||CCmpRangeManager optimization||#1707||Medium||Work in progress||
    1515||ComponentManager optimization||#1860||Medium||Work in progress||
    16 ||ModelRenderer.cpp optimization||#1859||Medium||Work in progress||
    1716||Implement caching of terrain normals||#2039||Medium||Work in progress||
    1817||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started||
    19 ||Improve rendering performance of transparent models||#1920||Medium||Work in progress||
    2018||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14||
    2119||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress||
    2220||Other Kuranes patches||#2022 #2026||?||Work in progress||
    2321||Optimization with many selected units||#2179||Small||Work in progress||
    24 ||Better terrain normal calculation||#1987||Small||Work in progress||
    2522||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress||
    2623||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress||