Changes between Version 25 and Version 26 of GamePerformance
- Timestamp:
- Dec 5, 2013, 10:17:00 AM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
GamePerformance
v25 v26 14 14 ||CCmpRangeManager optimization||#1707||Medium||Work in progress|| 15 15 ||ComponentManager optimization||#1860||Medium||Work in progress|| 16 ||ModelRenderer.cpp optimization||#1859||Medium||Work in progress||17 16 ||Implement caching of terrain normals||#2039||Medium||Work in progress|| 18 17 ||UnitAI/UnitMotion repathing improvement||#1200||Medium||Not started|| 19 ||Improve rendering performance of transparent models||#1920||Medium||Work in progress||20 18 ||Sim interpolation optimization (game and editor)||r13500||Medium||Landed in alpha13, reverted in alpha14|| 21 19 ||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress|| 22 20 ||Other Kuranes patches||#2022 #2026||?||Work in progress|| 23 21 ||Optimization with many selected units||#2179||Small||Work in progress|| 24 ||Better terrain normal calculation||#1987||Small||Work in progress||25 22 ||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress|| 26 23 ||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress||