Changes between Version 26 and Version 27 of GamePerformance


Ignore:
Timestamp:
Dec 8, 2013, 6:29:48 PM (10 years ago)
Author:
fabio
Comment:

update

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  • GamePerformance

    v26 v27  
    1919||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress||
    2020||Other Kuranes patches||#2022 #2026||?||Work in progress||
    21 ||Optimization with many selected units||#2179||Small||Work in progress||
     21||More optimization with many selected units||#2179||Small||Work in progress||
    2222||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress||
    2323||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress||
     
    3434||Renderer optimizations||r13902 r13903 r13904 r13906 r13911||Medium||alpha15||
    3535||Optimize fixed multiplies on Windows||r13873||Medium||alpha15||
     36||Optimization with many selected units||r14296 r14306||Small||alpha15||
    3637||Optimize Move() in CcmpUnitMotion||#2094||Small||alpha15||
    3738||Text rendering optimizations||r14017 r14018 r14019 r14020||Small||alpha15||