Changes between Version 26 and Version 27 of GamePerformance
- Timestamp:
- Dec 8, 2013, 6:29:48 PM (10 years ago)
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GamePerformance
v26 v27 19 19 ||Non behavior changing optimizations||#1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread]||Small||Work in progress|| 20 20 ||Other Kuranes patches||#2022 #2026||?||Work in progress|| 21 || Optimization with many selected units||#2179||Small||Work in progress||21 ||More optimization with many selected units||#2179||Small||Work in progress|| 22 22 ||Optimisation of Fixed Point Trigonometic Approximations||#2109||Small||Work in progress|| 23 23 ||Save GUI Sprites and Images in vectors / maps as pointers||#1984||Small||Work in progress|| … … 34 34 ||Renderer optimizations||r13902 r13903 r13904 r13906 r13911||Medium||alpha15|| 35 35 ||Optimize fixed multiplies on Windows||r13873||Medium||alpha15|| 36 ||Optimization with many selected units||r14296 r14306||Small||alpha15|| 36 37 ||Optimize Move() in CcmpUnitMotion||#2094||Small||alpha15|| 37 38 ||Text rendering optimizations||r14017 r14018 r14019 r14020||Small||alpha15||