Changes between Version 32 and Version 33 of GamePerformance


Ignore:
Timestamp:
Feb 10, 2014, 10:34:29 PM (10 years ago)
Author:
Josh
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • GamePerformance

    v32 v33  
    2121|| More optimization with many selected units || #2179 || Small || Work in progress ||
    2222|| Optimisation of Fixed Point Trigonometic Approximations || #2109 || Small || Work in progress ||
    23 || Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || Work in progress ||
    2423|| Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Work in progress ||
    2524|| Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started ||
     
    3534
    3635||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =||
     36|| Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || alpha16 ||
    3737|| Improve UnitAI range query performance || #2156 || Medium || alpha16 ||
    3838|| Improve speed of territory computation || r14530 r14531 || Small || alpha16 ||