Changes between Version 32 and Version 33 of GamePerformance
- Timestamp:
- Feb 10, 2014, 10:34:29 PM (10 years ago)
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GamePerformance
v32 v33 21 21 || More optimization with many selected units || #2179 || Small || Work in progress || 22 22 || Optimisation of Fixed Point Trigonometic Approximations || #2109 || Small || Work in progress || 23 || Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || Work in progress ||24 23 || Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Work in progress || 25 24 || Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started || … … 35 34 36 35 ||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =|| 36 || Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || alpha16 || 37 37 || Improve UnitAI range query performance || #2156 || Medium || alpha16 || 38 38 || Improve speed of territory computation || r14530 r14531 || Small || alpha16 ||