Changes between Version 36 and Version 37 of GamePerformance
- Timestamp:
- Mar 29, 2014, 8:01:50 PM (10 years ago)
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GamePerformance
v36 v37 10 10 || Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started || 11 11 || Improvement/replacement for AI entitycollections || #2370 || Big || Work in progress || 12 || Assorted "megapatch" patches || [http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split git branch] || Medium || Work in progress||12 || Assorted "megapatch" patches || [http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split git branch] || Medium || Stalled || 13 13 || Incremental update of pathfinder's passability grid || #930 || Medium || Stalled, to do with new pathfinder || 14 || Upgrade [https://developer.mozilla.org/en-US/docs/SpiderMonkey SpiderMonkey] || #1886 [http://www.wildfiregames.com/forum/index.php?showtopic=17289 forum thread] || Small or None || Work in progress. Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/24 v24] completed (no perf improvement). Upgrade to v31started. ||14 || Upgrade [https://developer.mozilla.org/en-US/docs/SpiderMonkey SpiderMonkey] || #1886 [http://www.wildfiregames.com/forum/index.php?showtopic=17289 forum thread] || Small or None || Work in progress. Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/24 v24] completed in alpha16 (no perf improvement). Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/31 v31] started. || 15 15 || GUI code improvement || #885 || Medium || Stalled || 16 || ComponentManager optimization || #1860 || Medium || Work in progress||17 || Implement caching of terrain normals || #2039 || Medium || Work in progress||16 || ComponentManager optimization || #1860 || Medium || Stalled || 17 || Implement caching of terrain normals || #2039 || Medium || Stalled || 18 18 || UnitAI/UnitMotion repathing improvement || #1200 || Medium || Not started || 19 19 || Sim interpolation optimization (game and editor) || r13500 || Medium || Landed in alpha13, reverted in alpha14 || 20 || Non behavior changing optimizations || #1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread] || Small || Work in progress||20 || Non behavior changing optimizations || #1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread] || Small || Stalled || 21 21 || Other Kuranes patches || #2022 #2026 || Small || Up for Review || 22 22 || More optimization with many selected units || #2179 || Small || Work in progress || 23 23 || Optimisation of Fixed Point Trigonometic Approximations || #2109 || Small || Work in progress || 24 || Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Work in progress||24 || Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Stalled || 25 25 || Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started || 26 26 || Benchmark mode || #837 || n/a || Not started || … … 35 35 36 36 ||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =|| 37 || Improve UnitAI range query performance || #2156 || Medium || alpha16 || 37 38 || Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || alpha16 || 38 || Improve UnitAI range query performance || #2156 || Medium || alpha16 ||39 39 || Improve speed of territory computation || r14530 r14531 || Small || alpha16 || 40 40 || Speed-up of the foam generation code || r14514 || Small || alpha16 ||