Changes between Version 36 and Version 37 of GamePerformance


Ignore:
Timestamp:
Mar 29, 2014, 8:01:50 PM (10 years ago)
Author:
fabio
Comment:

update and cleanup

Legend:

Unmodified
Added
Removed
Modified
  • GamePerformance

    v36 v37  
    1010|| Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started ||
    1111|| Improvement/replacement for AI entitycollections || #2370 || Big || Work in progress ||
    12 || Assorted "megapatch" patches || [http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split git branch] || Medium || Work in progress ||
     12|| Assorted "megapatch" patches || [http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split git branch] || Medium || Stalled ||
    1313|| Incremental update of pathfinder's passability grid || #930 || Medium || Stalled, to do with new pathfinder ||
    14 || Upgrade [https://developer.mozilla.org/en-US/docs/SpiderMonkey SpiderMonkey] || #1886 [http://www.wildfiregames.com/forum/index.php?showtopic=17289 forum thread] || Small or None || Work in progress. Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/24 v24] completed (no perf improvement). Upgrade to v31 started. ||
     14|| Upgrade [https://developer.mozilla.org/en-US/docs/SpiderMonkey SpiderMonkey] || #1886 [http://www.wildfiregames.com/forum/index.php?showtopic=17289 forum thread] || Small or None || Work in progress. Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/24 v24] completed in alpha16 (no perf improvement). Upgrade to [https://developer.mozilla.org/en-US/docs/SpiderMonkey/31 v31] started. ||
    1515|| GUI code improvement || #885 || Medium || Stalled ||
    16 || ComponentManager optimization || #1860 || Medium || Work in progress ||
    17 || Implement caching of terrain normals || #2039 || Medium || Work in progress ||
     16|| ComponentManager optimization || #1860 || Medium || Stalled ||
     17|| Implement caching of terrain normals || #2039 || Medium || Stalled ||
    1818|| UnitAI/UnitMotion repathing improvement || #1200 || Medium || Not started ||
    1919|| Sim interpolation optimization (game and editor) || r13500 || Medium || Landed in alpha13, reverted in alpha14 ||
    20 || Non behavior changing optimizations || #1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread] || Small || Work in progress ||
     20|| Non behavior changing optimizations || #1923 [http://www.wildfiregames.com/forum/index.php?showtopic=17310 forum thread] || Small || Stalled ||
    2121|| Other Kuranes patches || #2022 #2026 || Small || Up for Review ||
    2222|| More optimization with many selected units || #2179 || Small || Work in progress ||
    2323|| Optimisation of Fixed Point Trigonometic Approximations || #2109 || Small || Work in progress ||
    24 || Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Work in progress ||
     24|| Implement a Quadtree/Octree || [http://www.wildfiregames.com/forum/index.php?showtopic=17384 forum thread 1] [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread 2] || ? || Stalled ||
    2525|| Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started ||
    2626|| Benchmark mode || #837 || n/a || Not started ||
     
    3535
    3636||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =||
     37|| Improve UnitAI range query performance || #2156 || Medium || alpha16 ||
    3738|| Save GUI Sprites and Images in vectors / maps as pointers || #1984 || Small || alpha16 ||
    38 || Improve UnitAI range query performance || #2156 || Medium || alpha16 ||
    3939|| Improve speed of territory computation || r14530 r14531 || Small || alpha16 ||
    4040|| Speed-up of the foam generation code || r14514 || Small || alpha16 ||