Changes between Version 61 and Version 62 of GamePerformance


Ignore:
Timestamp:
Nov 10, 2015, 2:31:16 PM (9 years ago)
Author:
fabio
Comment:

update for a19 - many other a19 improvements are likely missing, as well as some newer performance-related tickets, feel free to contribute to this page!

Legend:

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  • GamePerformance

    v61 v62  
    55
    66||= Feature =||= Relevant link(s) =||= Performance impact =||= Status =||
    7 || Rewrite the renderer to require OpenGL 2.1 || [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Stalled ||
     7|| Support OpenGL 4 || #3054 [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Work in progress ||
    88|| Threading to use more than one CPU core || || Big || Not started ||
    9 || Long/Tile Pathfinder Rewrite || #1756 [https://github.com/na-Itms/0ad/commits/pathfinding github tree] || Big || Work in progress ||
    109|| Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started ||
    11 || Improvement/replacement for AI entitycollections || #2370 || Big || Work in progress ||
     10|| Improvement/replacement for AI entitycollections || #2370 || Big || Stalled ||
    1211|| Assorted "megapatch" patches || [http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/megapatch-split git branch] || Medium || Stalled ||
    13 || Incremental update of pathfinder's passability grid || #930 || Medium || Stalled, to do with new pathfinder ||
    14 || RangeManager improvement || #2430 || Medium || Stalled ||
    1512|| GUI code improvement || #885 || Medium || Stalled ||
    1613|| ComponentManager optimization || #1860 || Medium || Stalled ||
     14|| General pathfinder optimizations || #3588 || Medium || Work in progess ||
    1715|| Implement caching of terrain normals || #2039 || Medium || Stalled ||
    1816|| Calculate visible patches only when frustum changes || #2431 || Medium || Stalled ||
    1917|| UnitAI/UnitMotion repathing improvement || #1200 || Medium || Not started ||
     18|| Optimize TestRayAASquare in Geometry.cpp || #3588 || Small || Work in progess ||
     19|| Enable the JPS cache || #3290 || Small || Stalled ||
    2020|| Disable off-screen animation || [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp#L293 TODO in CCmpUnitRenderer.cpp] || Small || Not started ||
    21 || Other Kuranes patches || #2022 #2026 || Small || Up for Review ||
     21|| Skinning optimisations || #2026 || Small || Stalled ||
    2222|| More optimization with many selected units || #2179 || Small || Work in progress ||
    2323|| Optimisation of Fixed Point Trigonometic Approximations || #2109 || Small || Work in progress ||
     
    3434
    3535||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =||
     36|| Long/Tile Pathfinder Rewrite || #1756 || Big || alpha19 ||
     37|| RangeManager improvement || #2430 || Medium || alpha19 ||
    3638|| Several AI optimizations || r16008 r16027 r16028 r16030 r16035 r16042 r16073 || Medium || alpha18 ||
    3739|| Upgrade [https://developer.mozilla.org/en-US/docs/SpiderMonkey SpiderMonkey] to [https://developer.mozilla.org/en-US/docs/Mozilla/Projects/SpiderMonkey/31 v31] || #2462 || Medium || alpha18 ||