Changes between Version 69 and Version 70 of GamePerformance
- Timestamp:
- Mar 14, 2016, 10:35:53 AM (8 years ago)
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GamePerformance
v69 v70 16 16 || Calculate visible patches only when frustum changes || #2431 || Medium || Stalled || 17 17 || UnitAI/UnitMotion repathing improvement || #1200 || Medium || Not started || 18 || Optimize TestRayAASquare in Geometry.cpp || #3588 || Small || Work in progess ||19 18 || Enable the JPS cache || #3290 || Small || Stalled || 20 19 || Disable off-screen animation || [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp#L293 TODO in CCmpUnitRenderer.cpp] || Small || Not started || … … 34 33 35 34 ||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =|| 36 || Pathfinder optimizations || r17310 r17350 r17413 r17500 || Medium|| alpha20 ||35 || Pathfinder optimizations || r17310 r17350 r17413 r17500 r17866 || Big || alpha20 || 37 36 || Optimize range queries || #3717 || Medium || alpha20 || 38 37 || Optimization of isBoxVisible || #3712 || Small || alpha20 ||