Changes between Version 69 and Version 70 of GamePerformance


Ignore:
Timestamp:
Mar 14, 2016, 10:35:53 AM (8 years ago)
Author:
fabio
Comment:

update

Legend:

Unmodified
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  • GamePerformance

    v69 v70  
    1616|| Calculate visible patches only when frustum changes || #2431 || Medium || Stalled ||
    1717|| UnitAI/UnitMotion repathing improvement || #1200 || Medium || Not started ||
    18 || Optimize TestRayAASquare in Geometry.cpp || #3588 || Small || Work in progess ||
    1918|| Enable the JPS cache || #3290 || Small || Stalled ||
    2019|| Disable off-screen animation || [http://trac.wildfiregames.com/browser/ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp#L293 TODO in CCmpUnitRenderer.cpp] || Small || Not started ||
     
    3433
    3534||= Feature =||= Relevant link(s) =||= Performance impact =||= Appeared in =||
    36 || Pathfinder optimizations || r17310 r17350 r17413 r17500 || Medium || alpha20 ||
     35|| Pathfinder optimizations || r17310 r17350 r17413 r17500 r17866 || Big || alpha20 ||
    3736|| Optimize range queries || #3717 || Medium || alpha20 ||
    3837|| Optimization of isBoxVisible || #3712 || Small || alpha20 ||