Changes between Version 70 and Version 71 of GamePerformance
- Timestamp:
- Sep 16, 2023, 4:57:44 PM (8 months ago)
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GamePerformance
v70 v71 6 6 ||= Feature =||= Relevant link(s) =||= Performance impact =||= Status =|| 7 7 || Support OpenGL 4 || #3054 [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Work in progress || 8 || Threading to use more than one CPU core || # 2618 || Big || Not started||8 || Threading to use more than one CPU core || #5874 || Big || Work in progess || 9 9 || !Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started || 10 10 || Improvement/replacement for AI entitycollections || #2370 || Big || Stalled || … … 24 24 || Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started || 25 25 || Benchmark mode || #837 || n/a || Not started || 26 || Heap usage profiling || #187 || n/a || Not started ||27 26 || Implement profiling for any thread || #807 || n/a || Not started || 28 27