Changes between Version 70 and Version 71 of GamePerformance


Ignore:
Timestamp:
Sep 16, 2023, 4:57:44 PM (8 months ago)
Author:
phosit
Comment:

Change #2618 to #5874 and remove #187

Legend:

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  • GamePerformance

    v70 v71  
    66||= Feature =||= Relevant link(s) =||= Performance impact =||= Status =||
    77|| Support OpenGL 4 || #3054 [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Work in progress ||
    8 || Threading to use more than one CPU core || #2618 || Big || Not started ||
     8|| Threading to use more than one CPU core || #5874 || Big || Work in progess ||
    99|| !Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started ||
    1010|| Improvement/replacement for AI entitycollections || #2370 || Big || Stalled ||
     
    2424|| Rewrite the AI base system in C++ || [http://www.wildfiregames.com/forum/index.php?showtopic=16991 forum thread] || ? || Not started ||
    2525|| Benchmark mode || #837 || n/a || Not started ||
    26 || Heap usage profiling || #187 || n/a || Not started ||
    2726|| Implement profiling for any thread || #807 || n/a || Not started ||
    2827