Changes between Version 19 and Version 20 of GameplayFeatureStatus


Ignore:
Timestamp:
May 21, 2012, 4:58:01 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • GameplayFeatureStatus

    v19 v20  
     1== Planned features for Part 1 ==
     2The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.'''
     3||= Feature =||= Relevant ticket(s) =||= Status =||
     4||Tech / Research--Unlocking (units/buildings unlocks)||#3||complete||
     5||Save game||#702||mainly complete||
     6||Improved collada importer||#886 #243 #802||complete||
     7||Sound code redesign / refactoring ||#961||WIP||
     8||Advanced AI[[BR]](AI that can handle islands and other difficult cases)|| ||open ended||
     9||Improved Ship movement||#940||||
     10||Tech / Research--Stats Modification||#3 #1358 #1410||WIP||
     11||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #679 #944 #1213||partially complete||
     12||Diplomacy||#7||WIP||
     13||Healing||#999||complete||
     14||Mac OS compatibility||#514 #741 #847 #931 #947||WIP||
     15||Converting Units (Females, Animals, etc.)||#997||||
     16||Walls: Click-Drag (free placement)||#619||complete||
     17||Capturing Buildings||#996     ||||
     18||Battle detection||||||       
     19||Island maps||||||
     20||Building damage/fire||#131||||
     21||Advanced obstruction boxes||#914 #1032 #1121||mostly complete||
     22||Random peace and battle track cycling|| ||depends on sound redesign||
     23||Terrain flattening under buildings|| || ||
     24||Building Construction||#576||||
     25||Tributes||#7||||
     26||Running & Charging||#994||||
     27||Civ Bonuses and Team Bonuses||||||
     28||Formation Bonuses and Behavior||#592 #593 #600||||
     29||Custom multiplayer lobby server, or...|| ||WIP?||
     30||Directional Attack Bonuses (for flanking, ramming etc.)|| || ||
     31||Entity alignment to terrain grid[[BR]]e.g. Horses stay upright when running up hills. Rocks conform to terrain pitch, etc.|| || ||
     32||Simple wave and splash sprites and particles.||#48|| ||
     33||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)|| || ||
     34||Different Game Modes ("Default", Classic, Others?)|| || ||
     35||Trample Damage||#995|| ||
     36||Ship ramming||#305|| ||
     37||Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)||#819  || ||
     38||Unique tech trees for each Faction|| || ||
     39||Building snapping[[BR]] (pretty much needed for walls anyway, good for houses)|| || ||
     40||Distance Fog||#276|| ||
     41||Advanced Ship movement[[BR]] (Dynamic ship animations, 3-point turns, turning radii, etc.)||#940|| ||
     42||Additional and randomly choose menu backgrounds|| || ||
     43||Garrisoned unit projectiles|| || ||
     44||Advanced Water effects: A rolling water plane, etc.|| || ||
     45||Usable mod support|| || ||
     46||I18n localisation||#67|| ||
     47||Cliffs||#993|| ||
     48||3rd-party multiplayer lobby compatibility|| || ||
     49||Reseeding farm queue at the Farmstead.|| || ||
     50||Bloom|| || ||
     51||Shader effects|| ||WIP / open-ended||
     52||Relics[[BR]]|| || ||
     53||Dynamic ship animations (Included in "Advanced ship movement")|| || ||
     54||Pretty selection footprints||#824||complete||
     55||Replay / Record||#9|| ||
     56
     57== Likely Cut from Part 1 ==
     58The following features will not be a focus for completing part 1, however there is always the chance they might be included as an OS contribution or if all the above are finished.
     59||= Feature =||= Relevant ticket(s) =||= Status =||
     60||Ship boarding/capturing|| ||Cut||
     61||Campaigns: Narrative|| ||Cut||
     62||Units on Walls||#797||Cut||
     63||Reinforcements|| ||Cut||
     64||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut||
     65||Dynamically baked textures|| ||Cut||
     66||Campaigns: Strategic ("Imperial Campaign" turn-based strategic map)|| ||Cut||
     67||New combat system|| ||Cut||
     68||Triggers||#52 #53||Cut||
     69
     70-----
     71
     72= Information below is very outdated =
     73
    174This is an attempt at a reasonably comprehensive list of desired gameplay features, roughly categorised and split into small sections, with links to various sources of documentation and code.
    275