| 1 | == Planned features for Part 1 == |
| 2 | The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.''' |
| 3 | ||= Feature =||= Relevant ticket(s) =||= Status =|| |
| 4 | ||Tech / Research--Unlocking (units/buildings unlocks)||#3||complete|| |
| 5 | ||Save game||#702||mainly complete|| |
| 6 | ||Improved collada importer||#886 #243 #802||complete|| |
| 7 | ||Sound code redesign / refactoring ||#961||WIP|| |
| 8 | ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)|| ||open ended|| |
| 9 | ||Improved Ship movement||#940|||| |
| 10 | ||Tech / Research--Stats Modification||#3 #1358 #1410||WIP|| |
| 11 | ||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #679 #944 #1213||partially complete|| |
| 12 | ||Diplomacy||#7||WIP|| |
| 13 | ||Healing||#999||complete|| |
| 14 | ||Mac OS compatibility||#514 #741 #847 #931 #947||WIP|| |
| 15 | ||Converting Units (Females, Animals, etc.)||#997|||| |
| 16 | ||Walls: Click-Drag (free placement)||#619||complete|| |
| 17 | ||Capturing Buildings||#996 |||| |
| 18 | ||Battle detection|||||| |
| 19 | ||Island maps|||||| |
| 20 | ||Building damage/fire||#131|||| |
| 21 | ||Advanced obstruction boxes||#914 #1032 #1121||mostly complete|| |
| 22 | ||Random peace and battle track cycling|| ||depends on sound redesign|| |
| 23 | ||Terrain flattening under buildings|| || || |
| 24 | ||Building Construction||#576|||| |
| 25 | ||Tributes||#7|||| |
| 26 | ||Running & Charging||#994|||| |
| 27 | ||Civ Bonuses and Team Bonuses|||||| |
| 28 | ||Formation Bonuses and Behavior||#592 #593 #600|||| |
| 29 | ||Custom multiplayer lobby server, or...|| ||WIP?|| |
| 30 | ||Directional Attack Bonuses (for flanking, ramming etc.)|| || || |
| 31 | ||Entity alignment to terrain grid[[BR]]e.g. Horses stay upright when running up hills. Rocks conform to terrain pitch, etc.|| || || |
| 32 | ||Simple wave and splash sprites and particles.||#48|| || |
| 33 | ||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)|| || || |
| 34 | ||Different Game Modes ("Default", Classic, Others?)|| || || |
| 35 | ||Trample Damage||#995|| || |
| 36 | ||Ship ramming||#305|| || |
| 37 | ||Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)||#819 || || |
| 38 | ||Unique tech trees for each Faction|| || || |
| 39 | ||Building snapping[[BR]] (pretty much needed for walls anyway, good for houses)|| || || |
| 40 | ||Distance Fog||#276|| || |
| 41 | ||Advanced Ship movement[[BR]] (Dynamic ship animations, 3-point turns, turning radii, etc.)||#940|| || |
| 42 | ||Additional and randomly choose menu backgrounds|| || || |
| 43 | ||Garrisoned unit projectiles|| || || |
| 44 | ||Advanced Water effects: A rolling water plane, etc.|| || || |
| 45 | ||Usable mod support|| || || |
| 46 | ||I18n localisation||#67|| || |
| 47 | ||Cliffs||#993|| || |
| 48 | ||3rd-party multiplayer lobby compatibility|| || || |
| 49 | ||Reseeding farm queue at the Farmstead.|| || || |
| 50 | ||Bloom|| || || |
| 51 | ||Shader effects|| ||WIP / open-ended|| |
| 52 | ||Relics[[BR]]|| || || |
| 53 | ||Dynamic ship animations (Included in "Advanced ship movement")|| || || |
| 54 | ||Pretty selection footprints||#824||complete|| |
| 55 | ||Replay / Record||#9|| || |
| 56 | |
| 57 | == Likely Cut from Part 1 == |
| 58 | The following features will not be a focus for completing part 1, however there is always the chance they might be included as an OS contribution or if all the above are finished. |
| 59 | ||= Feature =||= Relevant ticket(s) =||= Status =|| |
| 60 | ||Ship boarding/capturing|| ||Cut|| |
| 61 | ||Campaigns: Narrative|| ||Cut|| |
| 62 | ||Units on Walls||#797||Cut|| |
| 63 | ||Reinforcements|| ||Cut|| |
| 64 | ||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut|| |
| 65 | ||Dynamically baked textures|| ||Cut|| |
| 66 | ||Campaigns: Strategic ("Imperial Campaign" turn-based strategic map)|| ||Cut|| |
| 67 | ||New combat system|| ||Cut|| |
| 68 | ||Triggers||#52 #53||Cut|| |
| 69 | |
| 70 | ----- |
| 71 | |
| 72 | = Information below is very outdated = |
| 73 | |