Changes between Version 20 and Version 21 of GameplayFeatureStatus


Ignore:
Timestamp:
May 21, 2012, 5:42:03 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • GameplayFeatureStatus

    v20 v21  
    22The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.'''
    33||= Feature =||= Relevant ticket(s) =||= Status =||
    4 ||Tech / Research--Unlocking (units/buildings unlocks)||#3||complete||
     4||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete||
    55||Save game||#702||mainly complete||
    6 ||Improved collada importer||#886 #243 #802||complete||
     6||~~Improved collada importer~~||#886 #243 #802||complete||
    77||Sound code redesign / refactoring ||#961||WIP||
    88||Advanced AI[[BR]](AI that can handle islands and other difficult cases)|| ||open ended||
    9 ||Improved Ship movement||#940||||
     9||Improved Ship movement[[BR]](better than what we currently have, with basic animations and movement improvements,[[BR]]and very basic formations, but nothing complex like Advanced ship movement)||#940||||
    1010||Tech / Research--Stats Modification||#3 #1358 #1410||WIP||
    1111||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #679 #944 #1213||partially complete||
    1212||Diplomacy||#7||WIP||
    13 ||Healing||#999||complete||
     13||~~Healing~~||#999||complete||
    1414||Mac OS compatibility||#514 #741 #847 #931 #947||WIP||
    1515||Converting Units (Females, Animals, etc.)||#997||||
    16 ||Walls: Click-Drag (free placement)||#619||complete||
     16||~~Land / Water Trading~~||#30||complete||
     17||~~Walls: Click-Drag (free placement)~~||#619 #786||complete||
    1718||Capturing Buildings||#996     ||||
    1819||Battle detection||||||       
    19 ||Island maps||||||
     20||Island maps[[BR]](AI, ship movement, pathfinding)||||||
    2021||Building damage/fire||#131||||
    2122||Advanced obstruction boxes||#914 #1032 #1121||mostly complete||
    22 ||Random peace and battle track cycling|| ||depends on sound redesign||
    23 ||Terrain flattening under buildings|| || ||
    24 ||Building Construction||#576||||
     23||Random peace and battle track cycling||#961||depends on sound redesign||
     24||Terrain flattening under buildings||#21|| ||
     25||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete||
     26||Building Construction||#21 #576||||
    2527||Tributes||#7||||
    2628||Running & Charging||#994||||
     
    5254||Relics[[BR]]|| || ||
    5355||Dynamic ship animations (Included in "Advanced ship movement")|| || ||
    54 ||Pretty selection footprints||#824||complete||
     56||~~Pretty selection footprints~~||#824||complete||
    5557||Replay / Record||#9|| ||
    5658
     
    6062||Ship boarding/capturing|| ||Cut||
    6163||Campaigns: Narrative|| ||Cut||
    62 ||Units on Walls||#797||Cut||
     64||Units on Walls||#26 #797||Cut||
    6365||Reinforcements|| ||Cut||
    6466||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut||