Changes between Version 20 and Version 21 of GameplayFeatureStatus
- Timestamp:
- May 21, 2012, 5:42:03 AM (12 years ago)
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GameplayFeatureStatus
v20 v21 2 2 The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.''' 3 3 ||= Feature =||= Relevant ticket(s) =||= Status =|| 4 || Tech / Research--Unlocking (units/buildings unlocks)||#3||complete||4 ||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete|| 5 5 ||Save game||#702||mainly complete|| 6 || Improved collada importer||#886 #243 #802||complete||6 ||~~Improved collada importer~~||#886 #243 #802||complete|| 7 7 ||Sound code redesign / refactoring ||#961||WIP|| 8 8 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)|| ||open ended|| 9 ||Improved Ship movement ||#940||||9 ||Improved Ship movement[[BR]](better than what we currently have, with basic animations and movement improvements,[[BR]]and very basic formations, but nothing complex like Advanced ship movement)||#940|||| 10 10 ||Tech / Research--Stats Modification||#3 #1358 #1410||WIP|| 11 11 ||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #679 #944 #1213||partially complete|| 12 12 ||Diplomacy||#7||WIP|| 13 || Healing||#999||complete||13 ||~~Healing~~||#999||complete|| 14 14 ||Mac OS compatibility||#514 #741 #847 #931 #947||WIP|| 15 15 ||Converting Units (Females, Animals, etc.)||#997|||| 16 ||Walls: Click-Drag (free placement)||#619||complete|| 16 ||~~Land / Water Trading~~||#30||complete|| 17 ||~~Walls: Click-Drag (free placement)~~||#619 #786||complete|| 17 18 ||Capturing Buildings||#996 |||| 18 19 ||Battle detection|||||| 19 ||Island maps ||||||20 ||Island maps[[BR]](AI, ship movement, pathfinding)|||||| 20 21 ||Building damage/fire||#131|||| 21 22 ||Advanced obstruction boxes||#914 #1032 #1121||mostly complete|| 22 ||Random peace and battle track cycling|| ||depends on sound redesign|| 23 ||Terrain flattening under buildings|| || || 24 ||Building Construction||#576|||| 23 ||Random peace and battle track cycling||#961||depends on sound redesign|| 24 ||Terrain flattening under buildings||#21|| || 25 ||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete|| 26 ||Building Construction||#21 #576|||| 25 27 ||Tributes||#7|||| 26 28 ||Running & Charging||#994|||| … … 52 54 ||Relics[[BR]]|| || || 53 55 ||Dynamic ship animations (Included in "Advanced ship movement")|| || || 54 || Pretty selection footprints||#824||complete||56 ||~~Pretty selection footprints~~||#824||complete|| 55 57 ||Replay / Record||#9|| || 56 58 … … 60 62 ||Ship boarding/capturing|| ||Cut|| 61 63 ||Campaigns: Narrative|| ||Cut|| 62 ||Units on Walls||# 797||Cut||64 ||Units on Walls||#26 #797||Cut|| 63 65 ||Reinforcements|| ||Cut|| 64 66 ||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut||