Changes between Version 30 and Version 31 of GameplayFeatureStatus
- Timestamp:
- Jul 30, 2012, 12:53:12 PM (12 years ago)
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GameplayFeatureStatus
v30 v31 2 2 The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.''' 3 3 ||= Feature =||= Relevant ticket(s) =||= Status =|| 4 {{{#!tr style="background: LightGreen" 4 5 ||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete|| 6 }}} 7 {{{#!tr style="background: LightGoldenrodYellow" 5 8 ||Save game||#702 #1088?||mainly complete|| 9 }}} 10 {{{#!tr style="background: LightGreen" 6 11 ||~~Improved collada importer~~||#886 #243 #802||complete|| 12 }}} 13 {{{#!tr style="background: LightGoldenrodYellow" 7 14 ||Sound code redesign / refactoring ||#961 #1223||WIP|| 15 }}} 8 16 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||open ended|| 9 17 ||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 |||| 18 {{{#!tr style="background: LightGoldenrodYellow" 10 19 ||Tech / Research--Stats Modification||#3 #1358 #1376 #1410 #1462||WIP|| 20 }}} 21 {{{#!tr style="background: LightGoldenrodYellow" 11 22 ||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #678 #679 #944 #1122 #1213||partially complete|| 23 }}} 24 {{{#!tr style="background: LightGoldenrodYellow" 12 25 ||Diplomacy||#7||WIP|| 26 }}} 27 {{{#!tr style="background: LightGreen" 13 28 ||~~Healing~~||#999||complete|| 29 }}} 30 {{{#!tr style="background: LightGoldenrodYellow" 14 31 ||Mac OS compatibility||#514 #741 #847 #931 #947 #1320 #1326||WIP|| 32 }}} 15 33 ||Converting Units (Females, Animals, etc.)||#997|||| 34 {{{#!tr style="background: LightGreen" 16 35 ||~~Land / Water Trading~~||#30||complete|| 36 }}} 37 {{{#!tr style="background: LightGoldenrodYellow" 17 38 ||~~Walls: Click-Drag (free placement)~~||#619 #786||mostly complete|| 39 }}} 18 40 ||Capturing Buildings||#996 |||| 19 41 ||Battle detection||#1425|||| 20 42 ||Island maps[[BR]](AI, ship movement, pathfinding)|||||| 21 43 ||Building damage/fire||#131|||| 44 {{{#!tr style="background: LightGoldenrodYellow" 22 45 ||Advanced obstruction boxes||#914 #1032 #1121||mostly complete|| 46 }}} 23 47 ||Random peace and battle track cycling||#961 #1223||depends on sound redesign|| 24 48 ||Terrain flattening under buildings||#21|| || 49 {{{#!tr style="background: LightGreen" 25 50 ||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete|| 51 }}} 26 52 ||Building Construction||#21 #576|||| 27 53 ||Tributes||#7|||| … … 29 55 ||Civ Bonuses and Team Bonuses|||||| 30 56 ||Formation Bonuses and Behavior||#592 #593 #600|||| 57 {{{#!tr style="background: LightGoldenrodYellow" 31 58 ||Custom multiplayer lobby server||#1504||WIP|| 59 }}} 32 60 ||Directional Attack Bonuses (for flanking, ramming etc.)|| || || 33 61 ||Entity alignment to terrain grid[[BR]]e.g. Units stay upright when going up hills.||#12|| || … … 54 82 ||Relics[[BR]]|| || || 55 83 ||Dynamic ship animations (Included in "Advanced ship movement")|| || || 84 {{{#!tr style="background: LightGoldenrodYellow" 56 85 ||Pretty selection footprints||#824 #1517||mostly complete|| 86 }}} 57 87 ||Replay / Record||#9|| || 58 88