Changes between Version 54 and Version 55 of GameplayFeatureStatus
- Timestamp:
- Aug 5, 2014, 6:20:44 AM (10 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
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GameplayFeatureStatus
v54 v55 9 9 }}} 10 10 {{{#!tr style="background: LightGoldenrodYellow" 11 ||Save game||#702 #1088? #1089 #1090 #1324 #1666|| mainly complete||11 ||Save game||#702 #1088? #1089 #1090 #1324 #1666||partialy complete|| 12 12 }}} 13 13 {{{#!tr style="background: LightGreen" … … 17 17 ||Sound code redesign / refactoring ||#961 #1223 #1712 #1944 #1955 #1961 #1962||mainly complete|| 18 18 }}} 19 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||open ended|| 19 {{{#!tr style="background: LightGoldenrodYellow" 20 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||partially complete|| 21 }}} 20 22 ||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 |||| 21 23 {{{#!tr style="background: LightGreen" … … 25 27 ||Atlas improvements [[BR]](Delete brush, forest brushes, ~~double-click, band-boxing~~, etc.)||#96 #664 #678 #679 #944 #1122 #1213 #1943||partially complete|| 26 28 }}} 27 {{{#!tr style="background: LightG reen"28 ||Diplomacy||#7|| mostly complete||29 {{{#!tr style="background: LightGoldenrodYellow" 30 ||Diplomacy||#7||partially complete|| 29 31 }}} 30 32 {{{#!tr style="background: LightGreen" … … 47 49 ||~~Battle detection~~||#1425||complete|| 48 50 }}} 49 ||Island maps[[BR]](AI, ship movement, pathfinding)|| ||||51 ||Island maps[[BR]](AI, ship movement, pathfinding)|| || || 50 52 ||Building damage/fire||#131|||| 51 53 {{{#!tr style="background: LightGoldenrodYellow" … … 79 81 }}} 80 82 ||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)|| || || 81 ||Different Game Modes ("Default", Classic, Others?)|| || || 83 {{{#!tr style="background: LightGoldenrodYellow" 84 ||Different Game Modes ("Default", Classic, Others?)|| || WIP || 85 }}} 82 86 ||Trample Damage||#995|| || 83 87 ||Ship ramming||#305|| || 84 {{{#!tr style="background: LightG oldenrodYellow"85 || Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)||#819 #1166||mostly complete/WIP||88 {{{#!tr style="background: LightGreen" 89 ||~~Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)~~||#819 #1166||complete|| 86 90 }}} 87 91 ||Unique tech trees for each Faction|| ||WIP?|| … … 95 99 ||Advanced Water effects: A rolling water plane, etc.||#48 #1572|| || 96 100 {{{#!tr style="background: LightGoldenrodYellow" 97 ||Usable mod support||#190 #304 #1838 #1940 #2019|| WIP||101 ||Usable mod support||#190 #304 #1838 #1940 #2019||partly complete|| 98 102 }}} 99 103 {{{#!tr style="background: LightGreen" … … 101 105 }}} 102 106 ||Cliffs||#993|| || 103 ||3rd-party multiplayer lobby compatibility|| || || 107 {{{#!tr style="background: LightGoldenrodYellow" 108 ||Social features in multiplayer lobby[BR](clans, chat, leaderboards)|| #2668 #2516 #2448 || WIP || 109 }}} 104 110 {{{#!tr style="background: DarkSalmon" 105 111 ||~~Reseeding farm queue at the Farmstead.~~|| ||Cancelled in favor of infinite farms #1318|| … … 117 123 }}} 118 124 ||Replay / Record||#9|| || 125 {{{#!tr style="background: LightGreen" 126 ||~~Units on Walls~~||#26 #797||complete|| 127 }}} 128 {{{#!tr style="background: LightGreen" 129 ||~~Triggers~~||#52 #53||complete|| 130 }}} 131 ||Automated Explore||#29|||| 119 132 120 133 == Likely Cut from Part 1 == … … 123 136 ||Ship boarding/capturing|| ||Cut|| 124 137 ||Campaigns: Narrative|| ||Cut|| 125 ||Units on Walls||#26 #797||Cut||126 138 ||Reinforcements|| ||Cut|| 127 139 ||Walls: Curtain Walls (centered on the Civic Centre)|| ||Cut|| … … 129 141 ||Campaigns: Strategic ("Imperial Campaign" turn-based strategic map)|| ||Cut|| 130 142 ||New combat system|| ||Cut|| 131 ||Triggers||#52 #53||Cut||132 143 133 144 -----