Changes between Version 2 and Version 3 of GettingStarted


Ignore:
Timestamp:
May 17, 2009, 7:05:10 PM (15 years ago)
Author:
Erik Johansson
Comment:

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  • GettingStarted

    v2 v3  
    88[http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] - for discussion with other developers Open Source, both voluntary developers and those who do it as part of a school project
    99
    10 [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel links)
     10[http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel
    1111
    1212== Running the Game ==
     
    3838=== Reading Material ===
    3939The topics under Guides on the main Wiki page is a good starting point, but here are some other things you should take a look at before developing:
    40 
     40[wiki:BuildInstructions Build Instructions] How to build 0 A.D.
    4141[http://wildfiregames.com/users/code/resources/divisions/General/TDD/PrometheusProgramFlow.gif Pyrogenesis Engine Program Flow] - An excellent diagram showing you where the information flows and how the different parts communicate. Good to keep handy as a reminder
    4242(Can also be found in SVN in /trunks/docs/)