Changes between Version 2 and Version 3 of GettingStarted
- Timestamp:
- May 17, 2009, 7:05:10 PM (15 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
GettingStarted
v2 v3 8 8 [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] - for discussion with other developers Open Source, both voluntary developers and those who do it as part of a school project 9 9 10 [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel links)10 [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 New Forum Posts] - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel 11 11 12 12 == Running the Game == … … 38 38 === Reading Material === 39 39 The topics under Guides on the main Wiki page is a good starting point, but here are some other things you should take a look at before developing: 40 40 [wiki:BuildInstructions Build Instructions] How to build 0 A.D. 41 41 [http://wildfiregames.com/users/code/resources/divisions/General/TDD/PrometheusProgramFlow.gif Pyrogenesis Engine Program Flow] - An excellent diagram showing you where the information flows and how the different parts communicate. Good to keep handy as a reminder 42 42 (Can also be found in SVN in /trunks/docs/)