== General game information == [http://www.wildfiregames.com/0ad/page.php?c=46 Overview] on the main web site and on the [wiki:WfgAcademiaInto wiki], with links to lots of background information. [http://www.moddb.com/games/0-ad More information] on ModDB. [wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture. [wiki:Playing0AD Playing 0 A.D.] - details on how to run the game. == Forums and Community == [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] for developer discussions about the open source release. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.) [irc://irc.quakenet.org/wfg #wfg on QuakeNet IRC] for developer discussions. == Programmer information == [wiki:BuildInstructions How to build 0 A.D.] [wiki:SubmittingPatches How to submit patches] !CppDoc documentation can be generated from the source code by running `build/docs/builddoc.bat` and then reading `docs/generated/index.html` [report:3 Trac tickets] listing various bugs and tasks. == Art Department == === Resources === [wiki:ArtDesignDocument Art Department Design Document] === Tools === [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia DDS Texture Tools] === Essential Assets === * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-LONG.jpg Long Tunic UV Map] (JPG) * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-SHORT.jpg Short Tunic UV Map] (JPG) * [http://www.wildfiregames.com/~art/textures/newdude-newUVmap.psd New Dude UV Map] (PSD)