Version 16 (modified by 14 years ago) ( diff ) | ,
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General game information
Overview on the main web site and on the wiki, with links to lots of background information.
More information on ModDB.
The Design Document - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture.
Playing 0 A.D. - details on how to run the game.
Forums and Community
Open Source and Academic forum for developer discussions about the open source release. (See also new forum posts since your last visit, if you check frequently.)
#0ad on QuakeNet IRC for developer discussions.
Programmer information
Code documentation: CppDoc (most engine code); Doxygen (simulation2 code; the rest ought to be converted).
StarterTasks Have no prior experience with 0 A.D./or perhaps even game programming? Try this page to get started with things that don't require you to familiarize yourself with all the code before starting.
Trac tickets listing various bugs and tasks.
Custom Queries to search for tasks/bugs
Art Department
Resources
Art Department Design Document
Tools
Essential Assets
- Long Tunic UV Map (JPG)
- Short Tunic UV Map (JPG)
- New Dude UV Map (PSD)