Version 16 (modified by Philip Taylor, 14 years ago) ( diff )

link to docs

General game information

Overview on the main web site and on the wiki, with links to lots of background information.

More information on ModDB.

The Design Document - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture.

Playing 0 A.D. - details on how to run the game.

Forums and Community

Open Source and Academic forum for developer discussions about the open source release. (See also new forum posts since your last visit, if you check frequently.)

#0ad on QuakeNet IRC for developer discussions.

Programmer information

How to build 0 A.D.

How to submit patches

Code documentation: CppDoc (most engine code); Doxygen (simulation2 code; the rest ought to be converted).

StarterTasks Have no prior experience with 0 A.D./or perhaps even game programming? Try this page to get started with things that don't require you to familiarize yourself with all the code before starting.

Trac tickets listing various bugs and tasks.

Custom Queries to search for tasks/bugs

Art Department

Resources

Art Department Design Document

Tools

Nvidia DDS Texture Tools

Essential Assets

Note: See TracWiki for help on using the wiki.