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Game Related
About the Game Itself - If you're here, you probably already know this, but won't hurt to refresh your memory
The Design Document - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture.
Forums and Community
Open Source and Academic forum - for discussion with other developers Open Source, both voluntary developers and those who do it as part of a school project
New Forum Posts - You can greatly save time by checking these only, which are the new topic posts in all the forums since you last checked them (Note: These results can also be accessed through the 'View New Posts' link at the top of the forums, next to your control panel links)
Running the Game
For Windows Users: To run the game, you have one of two choices:
- Run the game by double clicking the pyrogenesis.exe file in the /binaries/system folder
- Build and run the program from within the Visual Studio IDE
To change the resolution of the game: or to switch the game between full-screen / windowed mode, you have to modify the system.cfg file, in the following manner:
- Change windowed=false to windowed=true
- Uncomment (remove the ';') from the following lines:
;xres = 1024 ;yres = 768
- You can change the numbers to whatever pixel size is desired. Note that 1024x768 or larger is recommended because that's the minimum size required by the GUI; you might otherwise run into layout or scaling issues
For more info on how to actually play the game see the Playing 0 A.D. guide
Programming
Information in this section is typically only related to the game programmers
Reading Material
The topics under Guides on the main Wiki page is a good starting point, but here are some other things you should take a look at before developing:
Pyrogenesis Engine Program Flow - An excellent diagram showing you where the information flows and how the different parts communicate. Good to keep handy as a reminder (Can also be found in SVN in /trunks/docs/)
Tools
Trac - used to provide an interface for managing tasks, tickets and bugs, and of course this wiki
Art Department
Resources
Art Department Design Document
Tools
Essential Assets
- Long Tunic UV Map (JPG)
- Short Tunic UV Map (JPG)
- New Duded UV Map (PSD)