== General game information == [http://www.wildfiregames.com/0ad/page.php?c=46 Overview] on the main web site, with links to lots of background information. [wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture. == Forums and Community == [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] for developer discussions about the open source release. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.) [irc://irc.quakenet.org/wfg #wfg on QuakeNet IRC] for developer discussions. == Programmer information == [wiki:BuildInstructions How to build 0 A.D.] [wiki:SubmittingPatches How to submit patches] !CppDoc documentation can be generated from the source code by running `build/docs/builddoc.bat` and then reading `docs/generated/index.html` [report:3 Trac tickets] listing various bugs and tasks. == Running the Game == For Windows Users: To run the game, you have one of two choices: * Run the game by double clicking the pyrogenesis.exe file in the /binaries/system folder * Build and run the program from within the Visual Studio IDE To change the resolution of the game: or to switch the game between full-screen / windowed mode, you have to modify the system.cfg file, in the following manner: * Change windowed=false to windowed=true * Uncomment (remove the ';') from the following lines: {{{ ;xres = 1024 ;yres = 768 }}} * You can change the numbers to whatever pixel size is desired. Note that 1024x768 or larger is recommended because that's the minimum size required by the GUI; you might otherwise run into layout or scaling issues For more info on how to actually play the game see the [wiki:Playing0AD Playing 0 A.D. guide] == Art Department == === Resources === [http://trac.wildfiregames.com/wiki/ArtDesignDocument Art Department Design Document] === Tools === [http://developer.nvidia.com/object/nv_texture_tools.html Nvidia DDS Texture Tools] === Essential Assets === * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-LONG.jpg Long Tunic UV Map] (JPG) * [http://www.wildfiregames.com/~art/textures/UVmap-tunic-SHORT.jpg Short Tunic UV Map] (JPG) * [http://www.wildfiregames.com/~art/textures/newdude-newUVmap.psd New Duded UV Map] (PSD)