Changes between Version 10 and Version 11 of GettingStartedProgrammers


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Timestamp:
Oct 28, 2010, 5:33:07 PM (14 years ago)
Author:
Erik Johansson
Comment:

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  • GettingStartedProgrammers

    v10 v11  
    44 * Computer graphics: Examples include decals, reflection/wave water effects, environment lighting and dynamic shadows, vertex animation, terrain blending, Fog of War / Shroud of Darkness, skyboxes, vertex/pixel shader material framework, and a particle weather system.
    55 * AI programming: Examples include everything from pathfinding, through basic unit AI (chickens running away when attacked, bears attacking spontaneously) to high-level opponent modeling - gathering resources, laying out a city, building an army and more.
    6  * Gameplay programming: Implementing the mechanics behind trade, garrisoning, and construction of structures, creating various unit formations, writing random map scripts.
     6 * Gameplay programming: Implementing the mechanics behind trade, and construction of structures, creating various unit formations, writing random map scripts.
    77
    88== Getting the code and start programming ==