Version 36 (modified by Echelon9, 9 years ago) ( diff )

Update Trac search for Alpha 18 issues (in anticipation of imminent Alpha 17 release, all it's issues are reassigned or closed now)

Thanks for your interest in developing 0 A.D. further. This page will introduce you to the basic information on how to do everything from checking out the source, to building the game, to find tasks you can start with. Please also remember to check out the pages listed on the main Wildfire Games wiki page and the general Getting Started guide which has got a lot of useful information. Among the most important is to read the Design Document, especially if you want to work on game-play as well as the Technical Design Document for the technical information.

Examples of possible contributions

  • Computer graphics: Examples include decals, vertex animation, vertex/pixel shader material framework.
  • AI programming: Expand on the existing system and create custom AIs which are more advanced than the examples in SVN.
  • Gameplay programming: Implementing the mechanics behind trade, creating various unit formations, writing random map scripts.

Getting the code and start programming

Finding a task

To find tasks you can use these pages/resources:

When you've completed the task

  • SubmittingPatches - This page outlines the process for how to submit patches for inclusion in the codebase

Questions and Suggestions

Note: See TracWiki for help on using the wiki.