Changes between Initial Version and Version 1 of Heightmap_Library


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Timestamp:
May 17, 2016, 11:04:29 PM (8 years ago)
Author:
FeXoR
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  • Heightmap_Library

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     1[[TOC]]
     2
     3The [source:ps/trunk/binaries/data/mods/public/maps/random/heightmap heightmap] library contains functionality for global heightmap/reliefmap manipulation for random maps.
     4
     5== What is a heightmap? ==
     6A heightmap or reliefmap is an array of map width +1 arrays of map depth +1 numbers. The values define how high a given vertex between terrain tiles is compared to the default water level (not that of the map!) in meters. By default the heightmap is stored in `g_Map.height` (see the map object in [source:ps/trunk/binaries/data/mods/public/maps/random/rmgen/map.js map.js]). The limits are given by the engine and are stored in [source:ps/trunk/binaries/data/mods/public/maps/random/rmgen/library.js library.js] of the more fundamental [wiki:Rmgen_Library rmgen] library:
     7 * `SEA_LEVEL` The default water height of 20 meters (above the minimum value) that will count as 0 for the height values in the heightmap
     8 * `MAX_HEIGHT_RANGE` The difference of minimum and maximum height values the engine allows, roughly 712 (values out of range will be cut to minimum and maximum value)
     9 * `MIN_HEIGHT` The minimum value of a heightmap of -20 (not cut by the engine)
     10 * `MAX_HEIGHT` The maximum value of a heightmap of roughly 692
     11Between those vertices the tiles are placed (which is why the there is one tile less in x/y direction then vertices).
     12To get a better feeling for what one heightmap unit means for random maps: Terrain tile width = 4 meters = 368 heightmap units.
     13
     14== General heightmap functionality ==
     15The file [source:ps/trunk/binaries/data/mods/public/maps/random/heightmap/heightmap.js heightmap.js] contains the fundamental tools to work with heightmaps.