Changes between Version 1 and Version 2 of Heightmap_Library


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Timestamp:
May 17, 2016, 11:18:05 PM (8 years ago)
Author:
FeXoR
Comment:

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  • Heightmap_Library

    v1 v2  
    99 * `MIN_HEIGHT` The minimum value of a heightmap of -20 (not cut by the engine)
    1010 * `MAX_HEIGHT` The maximum value of a heightmap of roughly 692
    11 Between those vertices the tiles are placed (which is why the there is one tile less in x/y direction then vertices).
    12 To get a better feeling for what one heightmap unit means for random maps: Terrain tile width = 4 meters = 368 heightmap units.
     11Between those vertices the tiles are placed (which is why there is one tile less in x/y direction then vertices).
     12To get a better feeling for what one heightmap unit means for random maps: Terrain tile width = 4 meters.
    1313
    1414== General heightmap functionality ==