Changes between Version 1 and Version 2 of List:_Entities:_Nature:_Fauna
- Timestamp:
- Jul 9, 2009, 12:12:55 PM (15 years ago)
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List:_Entities:_Nature:_Fauna
v1 v2 1 List: Entities: Nature: Fauna 1 [[TOC]] 2 2 3 FAUNA OBJECTS 4 3 = FAUNA OBJECTS = 5 4 This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts. 6 5 7 ==Attribute List:== 6 == Attribute List: == 7 * '''AI Nature:''' 8 * '''Violent:''' Will actively attack any unit it encounters, even if not threatened. 9 * '''Aggressive: '''Will attack nearby units if it feels threatened (if they linger within LOS for too long). 10 * '''Defensive:''' Will attack nearby units if attacked. 11 * '''Passive:''' Will never attack units. 12 * '''Skittish:''' Will never attack units. Will typically attempt to flee for short distances when units approach. 13 * '''Hitpoints:''' The amount of life points that an animal has when it is attacked (if not stated, TBD). 14 * '''Fattening:''' The animal's Food value increases at the specified rate while it is corralled. 15 * '''Food:''' The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). 16 * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. 17 * '''Capture:''' The animal may be captured and corralled. 18 * '''Special:''' Any special traits of the animal. 8 19 9 *AI Nature: - Violent: Will actively attack any unit it encounters, even if not threatened. - Aggressive: Will attack nearby units if it feels threatened (if they linger within LOS for too long). - Defensive: Will attack nearby units if attacked. - Passive: Will never attack units. - Skittish: Will never attack units. Will typically attempt to flee for short distances when units approach.10 20 11 * Hitpoints: The amount of life points that an animal has when it is attacked (if not stated, TBD). * Fattening: The animal's Food value increases at the specified rate while it is corralled. * Food: The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD). * Yield: The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. * Capture: The animal may be captured and corralled. * Special: Any special traits of the animal.12 21 13 22 Animals are NOT replenished on the map during the course of a game session.