Changes between Version 2 and Version 3 of List:_Entities:_Nature:_Fauna


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Timestamp:
Jul 9, 2009, 12:13:06 PM (15 years ago)
Author:
Erik Johansson
Comment:

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  • List:_Entities:_Nature:_Fauna

    v2 v3  
    44This listing, though comprehensive, represents the target fauna objects the Art Department will attempt to develop. All units listed below are available in the Scenario Editor and in RMS scripts.
    55
    6 == Attribute List: ==
     6== Attribute List ==
    77 * '''AI Nature:'''
    88   * '''Violent:''' Will actively attack any unit it encounters, even if not threatened.
     
    1414 * '''Fattening:''' The animal's Food value increases at the specified rate while it is corralled.
    1515 * '''Food:''' The amount of the Food resource that an animal provides when it has been killed (if not stated, TBD).
    16  * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer. 
     16 * '''Yield: '''The quantity of Food delivered to the Food Resource Pool per minute when corralled and attended by a servicer.
    1717 * '''Capture:''' The animal may be captured and corralled.
    1818 * '''Special:''' Any special traits of the animal.
    19 
    20 
    2119
    2220Animals are NOT replenished on the map during the course of a game session.