Changes between Initial Version and Version 1 of List:_Entities:_Player:_Cavalry


Ignore:
Timestamp:
Jun 16, 2009, 1:00:56 AM (15 years ago)
Author:
Erik Johansson
Comment:

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  • List:_Entities:_Player:_Cavalry

    v1 v1  
     1List: Entities: Player: Units 2 of 5 (Cavalry)
     2
     3UNITS
     4
     5¦¦¦¦ = all
     6¦¦¦? = high
     7¦¦?? = medium
     8¦??? = low
     9???? = none
     10CAVALRY CITIZEN SOLDIERS
     11
     12Cavalry Swordsman
     13Id.Class2:       Cavalry
     14Id.Class3:       Melee
     15Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSwordsman; CavSword;
     16Armour.Crush:   ¦¦¦?
     17Armour.Hack:    ¦???
     18Armour.Pierce:  ¦???
     19Armour.Value:   ¦¦??
     20Attack.Crush:   ????
     21Attack.Damage:  ¦???
     22Attack.Hack:    ¦¦¦¦
     23Attack.Pierce:  ????
     24Attack.Speed:   ¦¦??
     25Attack.Primary:  UnitSupport
     26Attack.Secondary:        FootArch
     27Create.CostFood:        ¦¦¦?
     28Create.CostOre: ¦¦¦?
     29Create.Phase:    town (or village, depends on civ)
     30Formation.Category:      melee
     31Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
     32Gather.Speed:   ¦¦¦?
     33Health.Hitpoints:       ¦¦??
     34Health.Regen:   ¦???
     35Move.Speed:     ¦¦??
     36Population.Sub:  2
     37Vision.LOS:     ¦???
     38Special:         Experience;
     39History:
     40Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword.
     41One needed a good reach to attack from the height of a horse.
     42If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast.
     43It wasn’t uncommon for the men to dismount and attack from foot if they were armed with only a sword.
     44
     45
     46Cavalry Spearman
     47Id.Class2:       Cavalry
     48Id.Class3:       Melee
     49Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSpearman; CavSpear;
     50Armour.Crush:   ¦¦¦?
     51Armour.Hack:    ¦???
     52Armour.Pierce:  ¦???
     53Armour.Value:   ¦¦??
     54Attack.Crush:   ????
     55Attack.Damage:  ¦???
     56Attack.Hack:    ¦¦¦?
     57Attack.Pierce:  ¦???
     58Attack.Speed:   ¦¦??
     59Attack.Primary:  FootSword
     60Attack.Secondary:        FootJav
     61Create.CostFood:        ¦¦¦?
     62Create.CostOre: ¦¦??
     63Create.CostWood:        ¦???
     64Create.Phase:    town (or village, depends on civ)
     65Formation.Category:      melee
     66Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
     67Gather.Speed:   ¦¦¦?
     68Health.Hitpoints:       ¦¦??
     69Health.Regen:   ¦???
     70Move.Speed:     ¦¦??
     71Population.Sub:  2
     72Vision.LOS:     ¦???
     73Special:         Experience;
     74History:
     75This was the weapon of choice from horseback.
     76This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances).
     77Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end.
     78As with all cavalry – it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
     79
     80
     81Cavalry Javelinist
     82Id.Class2:       Cavalry
     83Id.Class3:       Ranged
     84Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitJavelinists; CavJav;
     85Armour.Crush:   ¦¦¦?
     86Armour.Hack:    ¦???
     87Armour.Pierce:  ¦???
     88Armour.Value:   ¦¦??
     89Attack.Accuracy:        ¦¦??
     90Attack.Crush:   ????
     91Attack.Damage:  ¦???
     92Attack.Hack:    ¦¦??
     93Attack.Pierce:  ¦¦??
     94Attack.Range:   ¦???
     95Attack.Speed:   ¦¦??
     96Attack.Primary:  FootArch
     97Attack.Secondary:        CavSword
     98Create.CostFood:        ¦¦??
     99Create.CostOre: ¦???
     100Create.CostWood:        ¦¦??
     101Create.Phase:    town (or village, depends on civ)
     102Formation.Category:      ranged
     103Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
     104Gather.Speed:   ¦¦¦?
     105Health.Hitpoints:       ¦¦??
     106Health.Regen:   ¦???
     107Move.Speed:      fast
     108Population.Sub:  2
     109Vision.LOS:     ¦¦??
     110Special:         Experience;
     111History:
     112The javelins thrown from a horse’s back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all.
     113After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword.
     114However, in the game - these units will only have ranged attack.
     115
     116
     117Cavalry Archer
     118Id.Class2:       Cavalry
     119Id.Class3:       Ranged
     120Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitArchers; CavArch;
     121Armour.Crush:   ¦¦¦?
     122Armour.Hack:    ¦???
     123Armour.Pierce:  ¦???
     124Armour.Value:   ¦¦??
     125Attack.Accuracy:        ¦???
     126Attack.Crush:   ????
     127Attack.Damage:  ¦???
     128Attack.Hack:    ????
     129Attack.Pierce:  ¦¦¦?
     130Attack.Range:   ¦¦??
     131Attack.Speed:   ¦???
     132Attack.Primary:  CavJav
     133Attack.Secondary:        UnitRanged
     134Create.CostFood:        ¦¦??
     135Create.CostOre: ¦???
     136Create.CostWood:        ¦¦¦?
     137Create.Phase:    town (or village, depends on civ)
     138Formation.Category:      ranged
     139Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
     140Gather.Speed:   ¦¦¦?
     141Health.Hitpoints:       ¦¦??
     142Health.Regen:   ¦???
     143Move.Speed:      fast
     144Population.Sub:  2
     145Vision.LOS:     ¦¦??
     146Special:         Experience;
     147History:
     148A very rare unit in Part 1. It was used by the Persians, but it didn’t gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe.
     149This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along.
     150Therefore, this unit will gain much more prominence in Part 2.