Changes between Version 1 and Version 2 of List:_Entities:_Player:_Cavalry


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Timestamp:
Jul 10, 2009, 10:17:32 PM (15 years ago)
Author:
Erik Johansson
Comment:

--

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  • List:_Entities:_Player:_Cavalry

    v1 v2  
    1 List: Entities: Player: Units 2 of 5 (Cavalry)
     1__'''UNITS'''__[[BR]][[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]]'''CAVALRY CITIZEN SOLDIERS'''[[BR]][[BR]]'''Cavalry Swordsman '''[[BR]]
     2||Id.Class2:||Cavalry||
     3||Id.Class3:||Melee||
     4||Id.Type:||!UnitMounted; !UnitNonMechanical; !UnitMilitary; !UnitCavalry; !UnitCitizenSoldier; !UnitMelee; !UnitSwordsman; !CavSword;||
     5||Armour.Crush:||■■■□||
     6||Armour.Hack:||■□□□||
     7||Armour.Pierce:||■□□□||
     8||Armour.Value:||■■□□||
     9||Attack.Crush:||□□□□||
     10||Attack.Damage:||■□□□||
     11||Attack.Hack:||■■■■||
     12||Attack.Pierce:||□□□□||
     13||Attack.Speed:||■■□□||
     14||Attack.Primary:||!UnitSupport||
     15||Attack.Secondary:||!FootArch||
     16||Create.!CostFood:||■■■□||
     17||Create.!CostOre:||■■■□||
     18||Create.Phase:||town (or village, depends on civ)||
     19||Formation.Category:||melee||
     20||Formation.Type:||box; column_c; column_o; line_c; line_o; flank;||
     21||Gather.Speed:||■■■□||
     22||Health.Hitpoints:||■■□□||
     23||Health.Regen:||■□□□||
     24||Move.Speed:||■■□□||
     25||Population.Sub:||2||
     26||Vision.LOS:||■□□□||
     27||Special:||Experience;||
    228
    3 UNITS
     29History:
     30 * Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword.
     31 * One needed a good reach to attack from the height of a horse.
     32 * If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast.
     33 * It wasn’t uncommon for the men to dismount and attack from foot if they were armed with only a sword.
    434
    5 ¦¦¦¦ = all
    6 ¦¦¦? = high
    7 ¦¦?? = medium
    8 ¦??? = low
    9 ???? = none
    10 CAVALRY CITIZEN SOLDIERS
     35----
     36[[BR]][[BR]]'''Cavalry Spearman'''[[BR]]
     37||Id.Class2:||Cavalry||
     38||Id.Class3:||Melee||
     39||Id.Type:||!UnitMounted; !UnitNonMechanical; !UnitMilitary; !UnitCavalry; !UnitCitizenSoldier; !UnitMelee; !UnitSpearman; !CavSpear;||
     40||Armour.Crush:||■■■□||
     41||Armour.Hack:||■□□□||
     42||Armour.Pierce:||■□□□||
     43||Armour.Value:||■■□□||
     44||Attack.Crush:||□□□□||
     45||Attack.Damage:||■□□□||
     46||Attack.Hack:||■■■□||
     47||Attack.Pierce:||■□□□||
     48||Attack.Speed:||■■□□||
     49||Attack.Primary:||!FootSword||
     50||Attack.Secondary:||!FootJav||
     51||Create.!CostFood:||■■■□||
     52||Create.!CostOre:||■■□□||
     53||Create.!CostWood:||■□□□||
     54||Create.Phase:||town (or village, depends on civ)||
     55||Formation.Category:||melee||
     56||Formation.Type:||box; column_c; column_o; line_c; line_o; flank;||
     57||Gather.Speed:||■■■□||
     58||Health.Hitpoints:||■■□□||
     59||Health.Regen:||■□□□||
     60||Move.Speed:||■■□□||
     61||Population.Sub:||2||
     62||Vision.LOS:||■□□□||
     63||Special:||Experience;||
    1164
    12 Cavalry Swordsman
    13 Id.Class2:       Cavalry
    14 Id.Class3:       Melee
    15 Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSwordsman; CavSword;
    16 Armour.Crush:   ¦¦¦?
    17 Armour.Hack:    ¦???
    18 Armour.Pierce:  ¦???
    19 Armour.Value:   ¦¦??
    20 Attack.Crush:   ????
    21 Attack.Damage:  ¦???
    22 Attack.Hack:    ¦¦¦¦
    23 Attack.Pierce:  ????
    24 Attack.Speed:   ¦¦??
    25 Attack.Primary:  UnitSupport
    26 Attack.Secondary:        FootArch
    27 Create.CostFood:        ¦¦¦?
    28 Create.CostOre: ¦¦¦?
    29 Create.Phase:    town (or village, depends on civ)
    30 Formation.Category:      melee
    31 Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
    32 Gather.Speed:   ¦¦¦?
    33 Health.Hitpoints:       ¦¦??
    34 Health.Regen:   ¦???
    35 Move.Speed:     ¦¦??
    36 Population.Sub:  2
    37 Vision.LOS:     ¦???
    38 Special:         Experience;
    3965History:
    40 Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword.
    41 One needed a good reach to attack from the height of a horse.
    42 If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast.
    43 It wasn’t uncommon for the men to dismount and attack from foot if they were armed with only a sword.
     66 * This was the weapon of choice from horseback.
     67 * This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances).
     68 * Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end.
     69 * As with all cavalry – it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
    4470
     71----
     72[[BR]][[BR]]'''Cavalry Javelinist'''[[BR]]
     73||Id.Class2:||Cavalry||
     74||Id.Class3:||Ranged||
     75||Id.Type:||!UnitMounted; !UnitNonMechanical; !UnitMilitary; !UnitCavalry; !UnitCitizenSoldier; !UnitRanged; !UnitJavelinists; !CavJav;||
     76||Armour.Crush:||■■■□||
     77||Armour.Hack:||■□□□||
     78||Armour.Pierce:||■□□□||
     79||Armour.Value:||■■□□||
     80||Attack.Accuracy:||■■□□||
     81||Attack.Crush:||□□□□||
     82||Attack.Damage:||■□□□||
     83||Attack.Hack:||■■□□||
     84||Attack.Pierce:||■■□□||
     85||Attack.Range:||■□□□||
     86||Attack.Speed:||■■□□||
     87||Attack.Primary:||!FootArch||
     88||Attack.Secondary:||!CavSword||
     89||Create.!CostFood:||■■□□||
     90||Create.!CostOre:||■□□□||
     91||Create.!CostWood:||■■□□||
     92||Create.Phase:||town (or village, depends on civ)||
     93||Formation.Category:||ranged||
     94||Formation.Type:||box; column_c; column_o; line_c; line_o; flank; skirmish;||
     95||Gather.Speed:||■■■□||
     96||Health.Hitpoints:||■■□□||
     97||Health.Regen:||■□□□||
     98||Move.Speed:||fast||
     99||Population.Sub:||2||
     100||Vision.LOS:||■■□□||
     101||Special:||Experience;||
    45102
    46 Cavalry Spearman
    47 Id.Class2:       Cavalry
    48 Id.Class3:       Melee
    49 Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSpearman; CavSpear;
    50 Armour.Crush:   ¦¦¦?
    51 Armour.Hack:    ¦???
    52 Armour.Pierce:  ¦???
    53 Armour.Value:   ¦¦??
    54 Attack.Crush:   ????
    55 Attack.Damage:  ¦???
    56 Attack.Hack:    ¦¦¦?
    57 Attack.Pierce:  ¦???
    58 Attack.Speed:   ¦¦??
    59 Attack.Primary:  FootSword
    60 Attack.Secondary:        FootJav
    61 Create.CostFood:        ¦¦¦?
    62 Create.CostOre: ¦¦??
    63 Create.CostWood:        ¦???
    64 Create.Phase:    town (or village, depends on civ)
    65 Formation.Category:      melee
    66 Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
    67 Gather.Speed:   ¦¦¦?
    68 Health.Hitpoints:       ¦¦??
    69 Health.Regen:   ¦???
    70 Move.Speed:     ¦¦??
    71 Population.Sub:  2
    72 Vision.LOS:     ¦???
    73 Special:         Experience;
    74103History:
    75 This was the weapon of choice from horseback.
    76 This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances).
    77 Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end.
    78 As with all cavalry – it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.
     104 * The javelins thrown from a horse’s back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all.
     105 * After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword.
     106 * However, in the game - these units will only have ranged attack.
    79107
     108----
     109[[BR]][[BR]]'''Cavalry Archer '''[[BR]]
     110||Id.Class2:||Cavalry||
     111||Id.Class3:||Ranged||
     112||Id.Type:||!UnitMounted; !UnitNonMechanical; !UnitMilitary; !UnitCavalry; !UnitCitizenSoldier; !UnitRanged; !UnitArchers; !CavArch;||
     113||Armour.Crush:||■■■□||
     114||Armour.Hack:||■□□□||
     115||Armour.Pierce:||■□□□||
     116||Armour.Value:||■■□□||
     117||Attack.Accuracy:||■□□□||
     118||Attack.Crush:||□□□□||
     119||Attack.Damage:||■□□□||
     120||Attack.Hack:||□□□□||
     121||Attack.Pierce:||■■■□||
     122||Attack.Range:||■■□□||
     123||Attack.Speed:||■□□□||
     124||Attack.Primary:||!CavJav||
     125||Attack.Secondary:||!UnitRanged||
     126||Create.!CostFood:||■■□□||
     127||Create.!CostOre:||■□□□||
     128||Create.!CostWood:||■■■□||
     129||Create.Phase:||town (or village, depends on civ)||
     130||Formation.Category:||ranged||
     131||Formation.Type:||box; column_c; column_o; line_c; line_o; flank; skirmish;||
     132||Gather.Speed:||■■■□||
     133||Health.Hitpoints:||■■□□||
     134||Health.Regen:||■□□□||
     135||Move.Speed:||fast||
     136||Population.Sub:||2||
     137||Vision.LOS:||■■□□||
     138||Special:||Experience;||
    80139
    81 Cavalry Javelinist
    82 Id.Class2:       Cavalry
    83 Id.Class3:       Ranged
    84 Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitJavelinists; CavJav;
    85 Armour.Crush:   ¦¦¦?
    86 Armour.Hack:    ¦???
    87 Armour.Pierce:  ¦???
    88 Armour.Value:   ¦¦??
    89 Attack.Accuracy:        ¦¦??
    90 Attack.Crush:   ????
    91 Attack.Damage:  ¦???
    92 Attack.Hack:    ¦¦??
    93 Attack.Pierce:  ¦¦??
    94 Attack.Range:   ¦???
    95 Attack.Speed:   ¦¦??
    96 Attack.Primary:  FootArch
    97 Attack.Secondary:        CavSword
    98 Create.CostFood:        ¦¦??
    99 Create.CostOre: ¦???
    100 Create.CostWood:        ¦¦??
    101 Create.Phase:    town (or village, depends on civ)
    102 Formation.Category:      ranged
    103 Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
    104 Gather.Speed:   ¦¦¦?
    105 Health.Hitpoints:       ¦¦??
    106 Health.Regen:   ¦???
    107 Move.Speed:      fast
    108 Population.Sub:  2
    109 Vision.LOS:     ¦¦??
    110 Special:         Experience;
    111140History:
    112 The javelins thrown from a horse’s back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all.
    113 After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword.
    114 However, in the game - these units will only have ranged attack.
    115 
    116 
    117 Cavalry Archer
    118 Id.Class2:       Cavalry
    119 Id.Class3:       Ranged
    120 Id.Type:         UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitArchers; CavArch;
    121 Armour.Crush:   ¦¦¦?
    122 Armour.Hack:    ¦???
    123 Armour.Pierce:  ¦???
    124 Armour.Value:   ¦¦??
    125 Attack.Accuracy:        ¦???
    126 Attack.Crush:   ????
    127 Attack.Damage:  ¦???
    128 Attack.Hack:    ????
    129 Attack.Pierce:  ¦¦¦?
    130 Attack.Range:   ¦¦??
    131 Attack.Speed:   ¦???
    132 Attack.Primary:  CavJav
    133 Attack.Secondary:        UnitRanged
    134 Create.CostFood:        ¦¦??
    135 Create.CostOre: ¦???
    136 Create.CostWood:        ¦¦¦?
    137 Create.Phase:    town (or village, depends on civ)
    138 Formation.Category:      ranged
    139 Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
    140 Gather.Speed:   ¦¦¦?
    141 Health.Hitpoints:       ¦¦??
    142 Health.Regen:   ¦???
    143 Move.Speed:      fast
    144 Population.Sub:  2
    145 Vision.LOS:     ¦¦??
    146 Special:         Experience;
    147 History:
    148 A very rare unit in Part 1. It was used by the Persians, but it didn’t gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe.
    149 This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along.
    150 Therefore, this unit will gain much more prominence in Part 2.
     141 * A very rare unit in Part 1. It was used by the Persians, but it didn’t gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe.
     142 * This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along.
     143 * Therefore, this unit will gain much more prominence in Part 2.