Version 3 (modified by Erik Johansson, 15 years ago) ( diff )

formatting

UNITS

■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none

CAVALRY CITIZEN SOLDIERS

Cavalry Swordsman

Id.Class2:Cavalry
Id.Class3:Melee
Id.Type:UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSwordsman; CavSword;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■■□□
Attack.Crush:□□□□
Attack.Damage:■□□□
Attack.Hack:■■■■
Attack.Pierce:□□□□
Attack.Speed:■■□□
Attack.Primary:UnitSupport
Attack.Secondary:FootArch
Create.!!!!CostFood:■■■□
Create.!!!!CostOre:■■■□
Create.Phase:town (or village, depends on civ)
Formation.Category:melee
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Gather.Speed:■■■□
Health.Hitpoints:■■□□
Health.Regen:■□□□
Move.Speed:■■□□
Population.Sub:2
Vision.LOS:■□□□
Special:Experience;

History

  • Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword.
  • One needed a good reach to attack from the height of a horse.
  • If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast.
  • It wasn’t uncommon for the men to dismount and attack from foot if they were armed with only a sword.

Cavalry Spearman

Id.Class2:Cavalry
Id.Class3:Melee
Id.Type:UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitMelee; UnitSpearman; CavSpear;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■■□□
Attack.Crush:□□□□
Attack.Damage:■□□□
Attack.Hack:■■■□
Attack.Pierce:■□□□
Attack.Speed:■■□□
Attack.Primary:FootSword
Attack.Secondary:FootJav
Create.!!!!CostFood:■■■□
Create.!!!!CostOre:■■□□
Create.!!!!CostWood:■□□□
Create.Phase:town (or village, depends on civ)
Formation.Category:melee
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Gather.Speed:■■■□
Health.Hitpoints:■■□□
Health.Regen:■□□□
Move.Speed:■■□□
Population.Sub:2
Vision.LOS:■□□□
Special:Experience;

History

  • This was the weapon of choice from horseback.
  • This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances).
  • Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end.
  • As with all cavalry – it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.

Cavalry Javelinist

Id.Class2:Cavalry
Id.Class3:Ranged
Id.Type:UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitJavelinists; CavJav;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■■□□
Attack.Accuracy:■■□□
Attack.Crush:□□□□
Attack.Damage:■□□□
Attack.Hack:■■□□
Attack.Pierce:■■□□
Attack.Range:■□□□
Attack.Speed:■■□□
Attack.Primary:FootArch
Attack.Secondary:CavSword
Create.!!!!CostFood:■■□□
Create.!!!!CostOre:■□□□
Create.!!!!CostWood:■■□□
Create.Phase:town (or village, depends on civ)
Formation.Category:ranged
Formation.Type:box; column_c; column_o; line_c; line_o; flank; skirmish;
Gather.Speed:■■■□
Health.Hitpoints:■■□□
Health.Regen:■□□□
Move.Speed:fast
Population.Sub:2
Vision.LOS:■■□□
Special:Experience;

History

  • The javelins thrown from a horse’s back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all.
  • After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword.
  • However, in the game - these units will only have ranged attack.

Cavalry Archer

Id.Class2:Cavalry
Id.Class3:Ranged
Id.Type:UnitMounted; UnitNonMechanical; UnitMilitary; UnitCavalry; UnitCitizenSoldier; UnitRanged; UnitArchers; CavArch;
Armour.Crush:■■■□
Armour.Hack:■□□□
Armour.Pierce:■□□□
Armour.Value:■■□□
Attack.Accuracy:■□□□
Attack.Crush:□□□□
Attack.Damage:■□□□
Attack.Hack:□□□□
Attack.Pierce:■■■□
Attack.Range:■■□□
Attack.Speed:■□□□
Attack.Primary:CavJav
Attack.Secondary:UnitRanged
Create.!!!!CostFood:■■□□
Create.!!!!CostOre:■□□□
Create.!!!!CostWood:■■■□
Create.Phase:town (or village, depends on civ)
Formation.Category:ranged
Formation.Type:box; column_c; column_o; line_c; line_o; flank; skirmish;
Gather.Speed:■■■□
Health.Hitpoints:■■□□
Health.Regen:■□□□
Move.Speed:fast
Population.Sub:2
Vision.LOS:■■□□
Special:Experience;

History

  • A very rare unit in Part 1. It was used by the Persians, but it didn’t gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe.
  • This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along.
  • Therefore, this unit will gain much more prominence in Part 2.
Note: See TracWiki for help on using the wiki.