[[TOC]] = Ships = == UNITS == [[BR]]■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]] == SHIPS == '''Note: See the ''Visible Garrisoning'' quote under ''Traits.Garrison'' for details about garrisoned entities and the special behaviour of ships.''' === Merchant Ship === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Ship|| ||''Id.Type:''||!UnitMechanical; !UnitShips;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■□□□|| ||''Create.!!CostWood:''||■■□□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||protected|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o;|| ||''Garrison.Capacity:''||15;|| ||''Garrison.!!EjectHealth:''||10%;|| ||''Garrison.!!PropList:''||Trader; !UnitInfantry; !UnitHero;|| ||''Garrison.!!PropPoints:''||(3);|| ||''Garrison.Type:''||(All but ships:) !UnitCitizenSoldier; !UnitSupport; !UnitSiege; !UnitSuper; !UnitHero;|| ||''Health.Hitpoints:''||■□□□|| ||''Move.Speed:''||■■□□|| ||''Special:''||Action.Trade between Docks when a Trader is aboard.|| === Light Warship === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Ship|| ||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■□□□|| ||''Attack.Crush:''||■■■■|| ||''Attack.Damage:''||■□□□|| ||''Attack.Speed:''||■□□□|| ||''Attack.Primary:''||ships|| ||''Create.!!CostOre:''||■□□□|| ||''Create.!!CostWood:''||■■□□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||melee|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o;|| ||''Garrison.Capacity:''||20;|| ||''Garrison.!!EjectHealth:''||10%;|| ||''Garrison.!!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;|| ||''Garrison.!!PropPoints:''||(4);|| ||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;|| ||''Health.Hitpoints:''||■□□□|| ||''Move.Speed:''||■■■□|| ||''Special:''||Ram Attack (Splash Damage);|| === Medium Warship === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Ship|| ||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■■□□|| ||''Attack.Crush:''||■■■■|| ||''Attack.Damage:''||■■□□|| ||''Attack.Speed:''||■□□□|| ||''Attack.Primary:''||ships|| ||''Create.!!CostOre:''||■■□□|| ||''Create.!!CostWood:''||■■□□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||melee|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o;|| ||''Garrison.Capacity:''||25;|| ||''Garrison.!!EjectHealth:''||10%;|| ||''Garrison.!!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;|| ||''Garrison.!!PropPoints:''||(8);|| ||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;|| ||''Health.Hitpoints:''||■■□□|| ||''Move.Speed:''||■■□□|| ||''Special:''||Ram Attack (Splash Damage);|| === Heavy Warship === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Ship|| ||''Id.Type:''||!UnitMechanical; !UnitWarShips; !UnitShips;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■■■□|| ||''Attack.Crush:''||■■■■|| ||''Attack.Damage:''||■■■□|| ||''Attack.Speed:''||■□□□|| ||''Attack.Primary:''||ships|| ||''Create.!!CostOre:''||■■■□|| ||''Create.!!CostWood:''||■■■□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||melee|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o;|| ||''Garrison.Capacity:''||30;|| ||''Garrison.!!EjectHealth:''||10%;|| ||''Garrison.!!PropList:''||!UnitInfantry; !UnitSiege; !UnitHero;|| ||''Garrison.!!PropPoints:''||(12);|| ||''Garrison.Type:''||!UnitCitizenSoldier; !UnitSiege; !UnitSuper; !UnitHero;|| ||''Health.Hitpoints:''||■■■□|| ||''Move.Speed:''||■□□□|| ||''Special:''||1 per Civic Centre; Ram Attack (Splash Damage);||