Version 1 (modified by Erik Johansson, 15 years ago) ( diff )

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List: Entities: Player: Units 5 of 5 (Ships)

UNITS

¦¦¦¦ = all ¦¦¦? = high ¦¦?? = medium ¦??? = low ???? = none SHIPS Note: See the Visible Garrisoning quote under Traits.Garrison for details about garrisoned entities and the special behaviour of ships.

Merchant Ship Id.Class2: Mechanical Id.Class3: Ship Id.Type: UnitMechanical; UnitShips; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Create.CostWood: ¦¦?? Create.Phase: town Formation.Category: protected Formation.Type: box; column_c; column_o; line_c; line_o; Garrison.Capacity: 15; Garrison.EjectHealth: 10%; Garrison.PropList: Trader; UnitInfantry; UnitHero; Garrison.PropPoints: (3); Garrison.Type: (All but ships:) UnitCitizenSoldier; UnitSupport; UnitSiege; UnitSuper; UnitHero; Health.Hitpoints: ¦??? Move.Speed: ¦¦?? Special: Action.Trade between Docks when a Trader is aboard.

Light Warship Id.Class2: Mechanical Id.Class3: Ship Id.Type: UnitMechanical; UnitWarShips; UnitShips; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Attack.Crush: ¦¦¦¦ Attack.Damage: ¦??? Attack.Speed: ¦??? Attack.Primary: ships Create.CostOre: ¦??? Create.CostWood: ¦¦?? Create.Phase: town Formation.Category: melee Formation.Type: box; column_c; column_o; line_c; line_o; Garrison.Capacity: 20; Garrison.EjectHealth: 10%; Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; Garrison.PropPoints: (4); Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; Health.Hitpoints: ¦??? Move.Speed: ¦¦¦? Special: Ram Attack (Splash Damage);

Medium Warship Id.Class2: Mechanical Id.Class3: Ship Id.Type: UnitMechanical; UnitWarShips; UnitShips; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦¦?? Attack.Crush: ¦¦¦¦ Attack.Damage: ¦¦?? Attack.Speed: ¦??? Attack.Primary: ships Create.CostOre: ¦¦?? Create.CostWood: ¦¦?? Create.Phase: town Formation.Category: melee Formation.Type: box; column_c; column_o; line_c; line_o; Garrison.Capacity: 25; Garrison.EjectHealth: 10%; Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; Garrison.PropPoints: (8); Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; Health.Hitpoints: ¦¦?? Move.Speed: ¦¦?? Special: Ram Attack (Splash Damage);

Heavy Warship Id.Class2: Mechanical Id.Class3: Ship Id.Type: UnitMechanical; UnitWarShips; UnitShips; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦¦¦? Attack.Crush: ¦¦¦¦ Attack.Damage: ¦¦¦? Attack.Speed: ¦??? Attack.Primary: ships Create.CostOre: ¦¦¦? Create.CostWood: ¦¦¦? Create.Phase: town Formation.Category: melee Formation.Type: box; column_c; column_o; line_c; line_o; Garrison.Capacity: 30; Garrison.EjectHealth: 10%; Garrison.PropList: UnitInfantry; UnitSiege; UnitHero; Garrison.PropPoints: (12); Garrison.Type: UnitCitizenSoldier; UnitSiege; UnitSuper; UnitHero; Health.Hitpoints: ¦¦¦? Move.Speed: ¦??? Special: 1 per Civic Centre; Ram Attack (Splash Damage);

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