| 1 | List: Entities: Player: Units 4 of 5 (Siege) |
| 2 | |
| 3 | UNITS |
| 4 | |
| 5 | ¦¦¦¦ = all |
| 6 | ¦¦¦? = high |
| 7 | ¦¦?? = medium |
| 8 | ¦??? = low |
| 9 | ???? = none |
| 10 | SIEGE ENGINES |
| 11 | |
| 12 | Onager |
| 13 | Id.Class2: Mechanical |
| 14 | Id.Class3: Siege |
| 15 | Id.Type: UnitMechanical; UnitSiege; UnitRanged; |
| 16 | Armour.Crush: ¦??? |
| 17 | Armour.Hack: ¦??? |
| 18 | Armour.Pierce: ¦¦?? |
| 19 | Armour.Value: ¦??? |
| 20 | Attack.Accuracy: ¦¦?? |
| 21 | Attack.Crush: ¦¦?? |
| 22 | Attack.Damage: ¦¦¦? |
| 23 | Attack.Hack: ¦¦?? |
| 24 | Attack.Pierce: ¦¦?? |
| 25 | Attack.Range: ¦¦?? |
| 26 | Attack.Speed: ¦??? |
| 27 | Attack.Primary: UnitCitizenSoldiers |
| 28 | Attack.Secondary: StructureDefensive |
| 29 | Create.CostOre: ¦¦?? |
| 30 | Create.CostStone: ¦¦?? |
| 31 | Create.CostWood: ¦¦¦? |
| 32 | Create.Phase: town |
| 33 | Formation.Category: ranged |
| 34 | Formation.Type: box; column_c; column_o; line_c; line_o; flank; |
| 35 | Health.Hitpoints: ¦??? |
| 36 | Move.Speed: ¦??? |
| 37 | Population.Sub: 4 |
| 38 | Special: Splash Damage; |
| 39 | |
| 40 | |
| 41 | Ballista |
| 42 | Id.Class2: Mechanical |
| 43 | Id.Class3: Siege |
| 44 | Id.Type: UnitMechanical; UnitSiege; UnitRanged; |
| 45 | Armour.Crush: ¦??? |
| 46 | Armour.Hack: ¦??? |
| 47 | Armour.Pierce: ¦¦?? |
| 48 | Armour.Value: ¦??? |
| 49 | Attack.Accuracy: ¦??? |
| 50 | Attack.Crush: ???? |
| 51 | Attack.Damage: ¦¦¦? |
| 52 | Attack.Hack: ¦¦?? |
| 53 | Attack.Pierce: ¦¦?? |
| 54 | Attack.Range: ¦¦¦? |
| 55 | Attack.Speed: ¦??? |
| 56 | Attack.Primary: UnitCavalry |
| 57 | Attack.Secondary: UnitInfantry |
| 58 | Create.CostOre: ¦¦¦? |
| 59 | Create.CostWood: ¦¦?? |
| 60 | Create.Phase: town |
| 61 | Formation.Category: ranged |
| 62 | Formation.Type: box; column_c; column_o; line_c; line_o; flank; |
| 63 | Health.Hitpoints: ¦??? |
| 64 | Move.Speed: ¦??? |
| 65 | Population.Sub: 4 |
| 66 | Special: |
| 67 | |
| 68 | |
| 69 | Ram |
| 70 | Id.Class2: Mechanical |
| 71 | Id.Class3: Siege |
| 72 | Id.Type: UnitMechanical; UnitSiege; UnitMelee; |
| 73 | Armour.Crush: ¦??? |
| 74 | Armour.Hack: ¦??? |
| 75 | Armour.Pierce: ¦¦¦? |
| 76 | Armour.Value: ¦¦¦? |
| 77 | Attack.Crush: ¦¦¦? |
| 78 | Attack.Damage: ¦¦¦? |
| 79 | Attack.Hack: ???? |
| 80 | Attack.Pierce: ???? |
| 81 | Attack.Speed: ¦¦?? |
| 82 | Attack.Primary: StructureDefensive |
| 83 | Attack.Secondary: Structure |
| 84 | Create.CostOre: ¦??? |
| 85 | Create.CostWood: ¦??? |
| 86 | Create.Phase: town |
| 87 | Formation.Category: ranged |
| 88 | Formation.Type: box; column_c; column_o; line_c; line_o; flank; |
| 89 | Health.Hitpoints: ¦¦¦? |
| 90 | Move.Speed: ¦??? |
| 91 | Population.Sub: 2 |
| 92 | Special: |