List: Entities: Player: Units 4 of 5 (Siege) UNITS ¦¦¦¦ = all ¦¦¦? = high ¦¦?? = medium ¦??? = low ???? = none SIEGE ENGINES Onager Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical; UnitSiege; UnitRanged; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Attack.Accuracy: ¦¦?? Attack.Crush: ¦¦?? Attack.Damage: ¦¦¦? Attack.Hack: ¦¦?? Attack.Pierce: ¦¦?? Attack.Range: ¦¦?? Attack.Speed: ¦??? Attack.Primary: UnitCitizenSoldiers Attack.Secondary: StructureDefensive Create.CostOre: ¦¦?? Create.CostStone: ¦¦?? Create.CostWood: ¦¦¦? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦??? Move.Speed: ¦??? Population.Sub: 4 Special: Splash Damage; Ballista Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical; UnitSiege; UnitRanged; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦?? Armour.Value: ¦??? Attack.Accuracy: ¦??? Attack.Crush: ???? Attack.Damage: ¦¦¦? Attack.Hack: ¦¦?? Attack.Pierce: ¦¦?? Attack.Range: ¦¦¦? Attack.Speed: ¦??? Attack.Primary: UnitCavalry Attack.Secondary: UnitInfantry Create.CostOre: ¦¦¦? Create.CostWood: ¦¦?? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦??? Move.Speed: ¦??? Population.Sub: 4 Special: Ram Id.Class2: Mechanical Id.Class3: Siege Id.Type: UnitMechanical; UnitSiege; UnitMelee; Armour.Crush: ¦??? Armour.Hack: ¦??? Armour.Pierce: ¦¦¦? Armour.Value: ¦¦¦? Attack.Crush: ¦¦¦? Attack.Damage: ¦¦¦? Attack.Hack: ???? Attack.Pierce: ???? Attack.Speed: ¦¦?? Attack.Primary: StructureDefensive Attack.Secondary: Structure Create.CostOre: ¦??? Create.CostWood: ¦??? Create.Phase: town Formation.Category: ranged Formation.Type: box; column_c; column_o; line_c; line_o; flank; Health.Hitpoints: ¦¦¦? Move.Speed: ¦??? Population.Sub: 2 Special: