Version 2 (modified by Erik Johansson, 15 years ago) ( diff )

--

UNITS

■■■■ = all
■■■□ = high
■■□□ = medium
■□□□ = low
□□□□ = none
SIEGE ENGINES

Onager 

Id.Class2:Mechanical
Id.Class3:Siege
Id.Type:UnitMechanical; UnitSiege; UnitRanged;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■□□□
Attack.Accuracy:■■□□
Attack.Crush:■■□□
Attack.Damage:■■■□
Attack.Hack:■■□□
Attack.Pierce:■■□□
Attack.Range:■■□□
Attack.Speed:■□□□
Attack.Primary:UnitCitizenSoldiers
Attack.Secondary:StructureDefensive
Create.!CostOre:■■□□
Create.!CostStone:■■□□
Create.!CostWood:■■■□
Create.Phase:town
Formation.Category:ranged
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints:■□□□
Move.Speed:■□□□
Population.Sub:4
Special:Splash Damage;



Ballista

Id.Class2:Mechanical
Id.Class3:Siege
Id.Type:UnitMechanical; UnitSiege; UnitRanged;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■□□
Armour.Value:■□□□
Attack.Accuracy:■□□□
Attack.Crush:□□□□
Attack.Damage:■■■□
Attack.Hack:■■□□
Attack.Pierce:■■□□
Attack.Range:■■■□
Attack.Speed:■□□□
Attack.Primary:UnitCavalry
Attack.Secondary:UnitInfantry
Create.!CostOre:■■■□
Create.!CostWood:■■□□
Create.Phase:town
Formation.Category:ranged
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints:■□□□
Move.Speed:■□□□
Population.Sub:4
Special:



Ram 

Id.Class2:Mechanical
Id.Class3:Siege
Id.Type:UnitMechanical; UnitSiege; UnitMelee;
Armour.Crush:■□□□
Armour.Hack:■□□□
Armour.Pierce:■■■□
Armour.Value:■■■□
Attack.Crush:■■■□
Attack.Damage:■■■□
Attack.Hack:□□□□
Attack.Pierce:□□□□
Attack.Speed:■■□□
Attack.Primary:StructureDefensive
Attack.Secondary:Structure
Create.!CostOre:■□□□
Create.!CostWood:■□□□
Create.Phase:town
Formation.Category:ranged
Formation.Type:box; column_c; column_o; line_c; line_o; flank;
Health.Hitpoints:■■■□
Move.Speed:■□□□
Population.Sub:2
Special:
Note: See TracWiki for help on using the wiki.