[[TOC]] = Siege = == UNITS == ■■■■ = all[[BR]]■■■□ = high[[BR]]■■□□ = medium[[BR]]■□□□ = low[[BR]]□□□□ = none[[BR]] == SIEGE ENGINES === === Onager === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Siege|| ||''Id.Type:''||!UnitMechanical; !UnitSiege; !UnitRanged;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■□□□|| ||''Attack.Accuracy:''||■■□□|| ||''Attack.Crush:''||■■□□|| ||''Attack.Damage:''||■■■□|| ||''Attack.Hack:''||■■□□|| ||''Attack.Pierce:''||■■□□|| ||''Attack.Range:''||■■□□|| ||''Attack.Speed:''||■□□□|| ||''Attack.Primary:''||!UnitCitizenSoldiers|| ||''Attack.Secondary:''||!StructureDefensive|| ||''Create.!CostOre:''||■■□□|| ||''Create.!CostStone:''||■■□□|| ||''Create.!CostWood:''||■■■□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||ranged|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o; flank;|| ||''Health.Hitpoints:''||■□□□|| ||''Move.Speed:''||■□□□|| ||''Population.Sub:''||4|| ||''Special:''||Splash Damage;|| === Ballista === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Siege|| ||''Id.Type:''||!UnitMechanical; !UnitSiege; !UnitRanged;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■□□|| ||''Armour.Value:''||■□□□|| ||''Attack.Accuracy:''||■□□□|| ||''Attack.Crush:''||□□□□|| ||''Attack.Damage:''||■■■□|| ||''Attack.Hack:''||■■□□|| ||''Attack.Pierce:''||■■□□|| ||''Attack.Range:''||■■■□|| ||''Attack.Speed:''||■□□□|| ||''Attack.Primary:''||!UnitCavalry|| ||''Attack.Secondary:''||!UnitInfantry|| ||''Create.!CostOre:''||■■■□|| ||''Create.!CostWood:''||■■□□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||ranged|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o; flank;|| ||''Health.Hitpoints:''||■□□□|| ||''Move.Speed:''||■□□□|| ||''Population.Sub:''||4|| ||''Special:''|||| === Ram === ||''Id.Class2:''||Mechanical|| ||''Id.Class3:''||Siege|| ||''Id.Type:''||!UnitMechanical; !UnitSiege; !UnitMelee;|| ||''Armour.Crush:''||■□□□|| ||''Armour.Hack:''||■□□□|| ||''Armour.Pierce:''||■■■□|| ||''Armour.Value:''||■■■□|| ||''Attack.Crush:''||■■■□|| ||''Attack.Damage:''||■■■□|| ||''Attack.Hack:''||□□□□|| ||''Attack.Pierce:''||□□□□|| ||''Attack.Speed:''||■■□□|| ||''Attack.Primary:''||!StructureDefensive|| ||''Attack.Secondary:''||Structure|| ||''Create.!CostOre:''||■□□□|| ||''Create.!CostWood:''||■□□□|| ||''Create.Phase:''||town|| ||''Formation.Category:''||ranged|| ||''Formation.Type:''||box; column_c; column_o; line_c; line_o; flank;|| ||''Health.Hitpoints:''||■■■□|| ||''Move.Speed:''||■□□□|| ||''Population.Sub:''||2|| ||''Special:''||||