Changes between Version 16 and Version 17 of List:_Entities:_Player:_Structures


Ignore:
Timestamp:
Feb 14, 2012, 5:56:30 AM (12 years ago)
Author:
michael
Comment:

Added Carthaginian special buildings.

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  • List:_Entities:_Player:_Structures

    v16 v17  
    11'''[[TOC]]'''
    2 == STARTING STRUCTURE ==
    3 === Civic Centre (Village Centre=>Town Centre=>City Centre) ===
     2
     3== STANDARD STRUCTURES ==
     4
     5=== STARTING STRUCTURE ===
     6==== Civic Centre (Village Centre=>Town Centre=>City Centre) ====
    47[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]]
    58 * '''Territory Radius:''' 180 meters. Is a Root structure.
     
    2023   * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]].
    2124
    22 == VILLAGE PHASE ==
    23 === House ===
     25=== VILLAGE PHASE ===
     26==== House ====
    2427[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/house.png)]]
    2528 * '''Requirements:''' Own Territory.
     
    2932 * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions.
    3033
    31 === Farmstead ===
     34==== Farmstead ====
    3235[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/farmstead.png)]]
    3336 * '''Requirements:''' Own Territory.
     
    4245   * Is a required structure for Advancement to Town Phase.
    4346
    44 === Field ===
     47==== Field ====
    4548[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/field.png)]]
    4649 * '''Requirements:''' Farmstead. Own Territory.
     
    5558   * Finite supply, unless seeded onto
    5659
    57 === Corral ===
     60==== Corral ====
    5861[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/corral.png)]]
    5962 * '''Requirements:''' Farmstead. Own Territory.
     
    6871   * Garrisoned animals generate Food at a slow rate.
    6972
    70 === Mill ===
     73==== Mill ====
    7174[[Image(http://trac.wildfiregames.com/export/11047/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/mill.png)]]
    7275 * '''Requirements:''' Own Territory.
     
    7881   * Is a required structure for Advancement to Town Phase.
    7982
    80 === Outpost ===
     83==== Outpost ====
    8184[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png)]]
    8285 * '''Requirements:''' Own or Neutral Territory.
     
    8689 * '''Garrison:''' 1 (Infantry, Support).
    8790
    88 === Palisade Wall ===
     91==== Palisade Wall ====
    8992[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]]
    9093 * '''Requirements:''' Own Territory.
     
    9598   * Long segments (4x16) may be upgraded to Palisade Gates.
    9699
    97 === Palisade Joint ===
     100==== Palisade Joint ====
    98101[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]]
    99102 * '''Requirements:''' Palisade Wall.
     
    104107   * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments.
    105108
    106 === Palisade Gate (Upgrade) ===
     109==== Palisade Gate (Upgrade) ====
    107110[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]]
    108111 * '''Requirements:''' Unbroken Palisade of required length.
     
    113116   * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units.
    114117
    115 == TOWN PHASE ==
    116 Upgrading to "Town" Phase at the Civic Centre unlocks the following structures.
    117 
    118 === Civic Centre (Town Centre=>City Centre) ===
     118=== TOWN PHASE ===
     119Upgrading to "Town" Phase at the Civic Centre unlocks the following structures for construction.
     120
     121==== Civic Centre (Town Centre=>City Centre) ====
    119122[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]]
    120123 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory.
    121124
    122 === Dock ===
     125==== Dock ====
    123126[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]]
    124127 * '''Requirements:''' Town Centre. Shoreline.
     
    135138   * Is a required structure for Advancement to City Phase.
    136139
    137 === Market ===
     140==== Market ====
    138141[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/market.png)]]
    139142 * '''Requirements:''' Town Centre. Own Territory.
     
    147150   * Is a required structure for Advancement to City Phase.
    148151
    149 === Barracks ===
     152==== Barracks ====
    150153[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png)]]
    151154 * '''Requirements:''' Town Centre. Own Territory.
     
    161164   * Is a required structure for Advancement to City Phase.
    162165
    163 === Temple ===
     166==== Temple ====
    164167[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/temple.png)]]
    165168 * '''Requirements:''' Town Centre. Own Territory.
     
    174177   * Is a required structure for Advancement to City Phase.
    175178
    176 === Defense Tower ===
     179==== Defense Tower ====
    177180[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/defense_tower.png)]]
    178181 * '''Requirements:''' Town Centre. Own Territory.
     
    185188   * .
    186189
    187 === Wall ===
     190==== Wall ====
    188191[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/wall.png)]]
    189192 * '''Requirements:''' Town Centre. Own Territory.
     
    194197   * Can be built in shallows.
    195198
    196 === Wall Turret ===
     199==== Wall Turret ====
    197200[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/tower.png)]]
    198201 * '''Requirements:''' Wall.
     
    205208   * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments.
    206209
    207 === City Gate (Upgrade) ===
     210==== City Gate (Upgrade) ====
    208211[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]]
    209212 * '''Requirements:''' Unbroken wall of specified length.
     
    214217   * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed).
    215218
    216 == CITY PHASE  ==
    217 Upgrading to "City" Phase at the Civic Centre unlocks the following structures.
    218 
    219 === Fortress ===
     219=== CITY PHASE  ===
     220Upgrading to "City" Phase at the Civic Centre unlocks the following structures for construction.
     221
     222==== Fortress ====
    220223[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/fortress.png)]]
    221224 * '''Requirements:''' City Centre. Own Territory.
     
    232235
    233236== SPECIAL STRUCTURES ==
    234 
     237The following structures are unique to the individual factions, and have unique abilities and features.
     238
     239=== Carthaginians ===
     240All of their Special Structures become available in the TOWN phase.
     241==== Commercial Port (Replaces "Dock") ====
     242[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]]
     243 * '''Requirements:''' Town Centre. Shoreline.
     244 * '''Territory Radius:''' 0 meters.
     245 * '''Footprint:''' 30x20 meters.
     246 * '''Vision:''' 40 meters.
     247 * '''Dropsite:''' Food Wood Stone Metal.
     248 * '''Housing:''' +5.
     249 * '''Train:''' Fisherman, Merchantman.
     250 * '''Special:'''
     251   * Must be built on shoreline. No other territory restrictions or effects.
     252   * Merchantmen use them as waypoints in trade route.
     253   * Fishermen use them as dropsites for food.
     254   * Is a required structure for Advancement to City Phase.
     255   * Unlike the standard "Dock," the Commercial Port only trains Fishermen and Merchantmen.
     256
     257==== Naval Shipyard (Replaces "Dock") ====
     258[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/shipyard.png)]]
     259 * '''Requirements:''' Town Centre. Shoreline.
     260 * '''Territory Radius:''' 0 meters.
     261 * '''Footprint:''' 42x58 meters.
     262 * '''Vision:''' 100 meters.
     263 * '''Housing:''' +10.
     264 * '''Train:''' Bireme, Trireme, Quinquereme.
     265 * '''Special:'''
     266   * Must be built on shoreline. No other territory restrictions or effects.
     267   * Is a required structure for Advancement to City Phase.
     268   * Unlike the standard "Dock," the Naval Shipyard only trains warships.
     269
     270==== Embassies (Celtic, Iberian, Italic) ====
     271[[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/celtic_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/iberian_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/italian_embassy.png)]]
     272 * '''Requirements:''' Town Centre. Own Territory.
     273 * '''Territory Radius:''' 38 meters.
     274 * '''Footprint:''' 16x16 meters.
     275 * '''Vision:''' 24 meters.
     276 * '''Train:'''
     277   * Infantry Swordsman x 2, Infantry Javelinist, Infantry Slinger.
     278   * Cavalry Swordsman x 2, Cavalry Spearman.
     279 * '''Special:'''
     280   * These three structures are in addition to the Carthaginian Barracks, which trains North African units.
     281   * Each embassy trains soldiers of their respective ethnicities (Celtic, Iberian, Italic).
     282   * Each embassy researches military improvements for units of their respective ethnicities only.
     283
     284=== Celts ===
     285
     286=== Iberians ===
     287
     288=== Hellenes ===
     289
     290=== Persians ===
     291
     292=== Romans ===
    235293
    236294== IMAGES ==