Changes between Version 16 and Version 17 of List:_Entities:_Player:_Structures
- Timestamp:
- Feb 14, 2012, 5:56:30 AM (12 years ago)
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List:_Entities:_Player:_Structures
v16 v17 1 1 '''[[TOC]]''' 2 == STARTING STRUCTURE == 3 === Civic Centre (Village Centre=>Town Centre=>City Centre) === 2 3 == STANDARD STRUCTURES == 4 5 === STARTING STRUCTURE === 6 ==== Civic Centre (Village Centre=>Town Centre=>City Centre) ==== 4 7 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] 5 8 * '''Territory Radius:''' 180 meters. Is a Root structure. … … 20 23 * Starting structure. Also buildable by citizens in the [[#TOWNPHASE|Town Phase]]. 21 24 22 == VILLAGE PHASE==23 === House===25 === VILLAGE PHASE === 26 ==== House ==== 24 27 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/house.png)]] 25 28 * '''Requirements:''' Own Territory. … … 29 32 * '''Housing:''' +5 for Barbarian factions. +10 for Civilized factions. 30 33 31 === Farmstead===34 ==== Farmstead ==== 32 35 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/farmstead.png)]] 33 36 * '''Requirements:''' Own Territory. … … 42 45 * Is a required structure for Advancement to Town Phase. 43 46 44 === Field===47 ==== Field ==== 45 48 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/field.png)]] 46 49 * '''Requirements:''' Farmstead. Own Territory. … … 55 58 * Finite supply, unless seeded onto 56 59 57 === Corral===60 ==== Corral ==== 58 61 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/corral.png)]] 59 62 * '''Requirements:''' Farmstead. Own Territory. … … 68 71 * Garrisoned animals generate Food at a slow rate. 69 72 70 === Mill===73 ==== Mill ==== 71 74 [[Image(http://trac.wildfiregames.com/export/11047/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/mill.png)]] 72 75 * '''Requirements:''' Own Territory. … … 78 81 * Is a required structure for Advancement to Town Phase. 79 82 80 === Outpost===83 ==== Outpost ==== 81 84 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/outpost.png)]] 82 85 * '''Requirements:''' Own or Neutral Territory. … … 86 89 * '''Garrison:''' 1 (Infantry, Support). 87 90 88 === Palisade Wall===91 ==== Palisade Wall ==== 89 92 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]] 90 93 * '''Requirements:''' Own Territory. … … 95 98 * Long segments (4x16) may be upgraded to Palisade Gates. 96 99 97 === Palisade Joint===100 ==== Palisade Joint ==== 98 101 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/palisade.png)]] 99 102 * '''Requirements:''' Palisade Wall. … … 104 107 * Cannot be built. Automatically inserted at end-points of Palisades and at joints between Palisade Wall segments. 105 108 106 === Palisade Gate (Upgrade)===109 ==== Palisade Gate (Upgrade) ==== 107 110 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] 108 111 * '''Requirements:''' Unbroken Palisade of required length. … … 113 116 * Palisade Gate automatically opens to allow passage of player and allied units. Has Lock ability to prevent unwanted passage of units. 114 117 115 == TOWN PHASE==116 Upgrading to "Town" Phase at the Civic Centre unlocks the following structures .117 118 === Civic Centre (Town Centre=>City Centre)===118 === TOWN PHASE === 119 Upgrading to "Town" Phase at the Civic Centre unlocks the following structures for construction. 120 121 ==== Civic Centre (Town Centre=>City Centre) ==== 119 122 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/civic_centre.png)]] 120 123 * '''Requirements:''' 180 meters Distance from nearest other Civic Centre. Own or Neutral Territory. 121 124 122 === Dock===125 ==== Dock ==== 123 126 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] 124 127 * '''Requirements:''' Town Centre. Shoreline. … … 135 138 * Is a required structure for Advancement to City Phase. 136 139 137 === Market===140 ==== Market ==== 138 141 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/market.png)]] 139 142 * '''Requirements:''' Town Centre. Own Territory. … … 147 150 * Is a required structure for Advancement to City Phase. 148 151 149 === Barracks===152 ==== Barracks ==== 150 153 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/barracks.png)]] 151 154 * '''Requirements:''' Town Centre. Own Territory. … … 161 164 * Is a required structure for Advancement to City Phase. 162 165 163 === Temple===166 ==== Temple ==== 164 167 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/temple.png)]] 165 168 * '''Requirements:''' Town Centre. Own Territory. … … 174 177 * Is a required structure for Advancement to City Phase. 175 178 176 === Defense Tower===179 ==== Defense Tower ==== 177 180 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/defense_tower.png)]] 178 181 * '''Requirements:''' Town Centre. Own Territory. … … 185 188 * . 186 189 187 === Wall===190 ==== Wall ==== 188 191 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/wall.png)]] 189 192 * '''Requirements:''' Town Centre. Own Territory. … … 194 197 * Can be built in shallows. 195 198 196 === Wall Turret===199 ==== Wall Turret ==== 197 200 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/tower.png)]] 198 201 * '''Requirements:''' Wall. … … 205 208 * Cannot be built. Automatically inserted at end-points of walls and at joints between wall segments. 206 209 207 === City Gate (Upgrade)===210 ==== City Gate (Upgrade) ==== 208 211 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/gate.png)]] 209 212 * '''Requirements:''' Unbroken wall of specified length. … … 214 217 * Gate opens to allow passage of player and allied units. Has Lock ability (to lock the Gate open or closed). 215 218 216 == CITY PHASE==217 Upgrading to "City" Phase at the Civic Centre unlocks the following structures .218 219 === Fortress===219 === CITY PHASE === 220 Upgrading to "City" Phase at the Civic Centre unlocks the following structures for construction. 221 222 ==== Fortress ==== 220 223 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/fortress.png)]] 221 224 * '''Requirements:''' City Centre. Own Territory. … … 232 235 233 236 == SPECIAL STRUCTURES == 234 237 The following structures are unique to the individual factions, and have unique abilities and features. 238 239 === Carthaginians === 240 All of their Special Structures become available in the TOWN phase. 241 ==== Commercial Port (Replaces "Dock") ==== 242 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/dock.png)]] 243 * '''Requirements:''' Town Centre. Shoreline. 244 * '''Territory Radius:''' 0 meters. 245 * '''Footprint:''' 30x20 meters. 246 * '''Vision:''' 40 meters. 247 * '''Dropsite:''' Food Wood Stone Metal. 248 * '''Housing:''' +5. 249 * '''Train:''' Fisherman, Merchantman. 250 * '''Special:''' 251 * Must be built on shoreline. No other territory restrictions or effects. 252 * Merchantmen use them as waypoints in trade route. 253 * Fishermen use them as dropsites for food. 254 * Is a required structure for Advancement to City Phase. 255 * Unlike the standard "Dock," the Commercial Port only trains Fishermen and Merchantmen. 256 257 ==== Naval Shipyard (Replaces "Dock") ==== 258 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/shipyard.png)]] 259 * '''Requirements:''' Town Centre. Shoreline. 260 * '''Territory Radius:''' 0 meters. 261 * '''Footprint:''' 42x58 meters. 262 * '''Vision:''' 100 meters. 263 * '''Housing:''' +10. 264 * '''Train:''' Bireme, Trireme, Quinquereme. 265 * '''Special:''' 266 * Must be built on shoreline. No other territory restrictions or effects. 267 * Is a required structure for Advancement to City Phase. 268 * Unlike the standard "Dock," the Naval Shipyard only trains warships. 269 270 ==== Embassies (Celtic, Iberian, Italic) ==== 271 [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/celtic_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/iberian_embassy.png)]] [[Image(http://trac.wildfiregames.com/export/HEAD/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/structures/italian_embassy.png)]] 272 * '''Requirements:''' Town Centre. Own Territory. 273 * '''Territory Radius:''' 38 meters. 274 * '''Footprint:''' 16x16 meters. 275 * '''Vision:''' 24 meters. 276 * '''Train:''' 277 * Infantry Swordsman x 2, Infantry Javelinist, Infantry Slinger. 278 * Cavalry Swordsman x 2, Cavalry Spearman. 279 * '''Special:''' 280 * These three structures are in addition to the Carthaginian Barracks, which trains North African units. 281 * Each embassy trains soldiers of their respective ethnicities (Celtic, Iberian, Italic). 282 * Each embassy researches military improvements for units of their respective ethnicities only. 283 284 === Celts === 285 286 === Iberians === 287 288 === Hellenes === 289 290 === Persians === 291 292 === Romans === 235 293 236 294 == IMAGES ==